You can try something like this.. You should rotate the UIImage
rather than UIImageView
.
- (UIImage *)imageWithTransform:(CGAffineTransform)transform {
CGRect rect = CGRectMake(0, 0, self.size.height, self.size.width);
CGImageRef imageRef = self.CGImage;
// Build a context that's the same dimensions as the new size
CGContextRef bitmap = CGBitmapContextCreate(NULL,
self.size.width,
self.size.height,
CGImageGetBitsPerComponent(imageRef),
0,
CGImageGetColorSpace(imageRef),
CGImageGetBitmapInfo(imageRef));
// Rotate and/or flip the image if required by its orientation
CGContextConcatCTM(bitmap, transform);
// Draw into the context; this scales the image
CGContextDrawImage(bitmap, rect, imageRef);
// Get the resized image from the context and a UIImage
CGImageRef newImageRef = CGBitmapContextCreateImage(bitmap);
UIImage *newImage = [UIImage imageWithCGImage:newImageRef];
// Clean up
CGContextRelease(bitmap);
CGImageRelease(newImageRef);
return newImage;
}