The scripting APIs which would allow you to do this very easily were (temporarily) removed in the latest preview. You can still compile a script, emit and load the assembly and invoke its entry point by doing something along the lines of
public static class Program
{
public static void Main(string[] args)
{
var assemblyPath = Path.GetDirectoryName(typeof(object).Assembly.Location);
var defaultReferences = new[] { "mscorlib.dll", "System.dll", "System.Core.dll" };
var script = @"using System;
public static class Program
{
public static void Main(string[] args)
{
Console.WriteLine(""Hello {0}"", args[0]);
}
}";
// Parse the script to a SyntaxTree
var syntaxTree = CSharpSyntaxTree.ParseText(script);
// Compile the SyntaxTree to a CSharpCompilation
var compilation = CSharpCompilation.Create("Script",
new[] { syntaxTree },
defaultReferences.Select(x => new MetadataFileReference(Path.Combine(assemblyPath, x))),
new CSharpCompilationOptions(OutputKind.ConsoleApplication));
using (var outputStream = new MemoryStream())
using (var pdbStream = new MemoryStream())
{
// Emit assembly to streams.
var result = compilation.Emit(outputStream, pdbStream: pdbStream);
if (!result.Success)
{
return;
}
// Load the emitted assembly.
var assembly = Assembly.Load(outputStream.ToArray(), pdbStream.ToArray());
// Invoke the entry point.
assembly.EntryPoint.Invoke(null, new object[] { new[] { "Tomas" } });
}
}
}
It will output Hello Tomas
in the console :)