Question

If I have an IUnknown *ptr, do I need to call Release() on every interface I obtain through ptr->QueryInterface(), in addition to calling ptr->Release() when I'm done with ptr?

I used to think that the answer is "Yes", but this quote from MSDN confused me:

Occasionally you may need to obtain a weak reference to an object (that is, you may wish to obtain a pointer to one of its interfaces without incrementing the reference count), but it is not acceptable to do this by calling QueryInterface followed by Release.

I don't understand why that's problematic -- if I call ptr->QueryInterface() and then call Release on the resulting pointer, shouldn't the reference count on the object still be positive? How does that result in an invalid pointer?

Was it helpful?

Solution

The documentation is correct. And you need to follow reference counting rules - that includes calling Release on interfaces obtained from QueryInterface in addition to after you created the object.

To clear up why you can't do weak pointers with Release - there exists a race condition in calling QueryInterface and then Release immediately after.

  • Thread1 creates object - reference count 1
  • Thread2 calls QueryInterface for weak reference - reference count 2
  • Thread1 releases object - reference count 1
  • Thread2 calls Release for weak reference - reference count 0. Object is destroyed.
  • Thread2 tries to use object - error.

The warning is there to guard against the above - presumably some programmers think that they can "call ptr->QueryInterface() and then call Release on the resulting pointer" and then use the object...

OTHER TIPS

IUnknown::QueryInterface Method

Retrieves pointers to the supported interfaces on an object.

This method calls IUnknown::AddRef on the pointer it returns.

Straight from IUnknown::QueryInterface reference at http://msdn.microsoft.com/en-us/library/ms682521%28v=vs.85%29.aspx

Theading is not the only scenario; I'd go so far as to say that threading is not actually the primary scenario at all: these COM rules date back to Win16 before preemptive multithreading was added to Windows in the first place.

The key issue is that as far as COM is concerned, reference counts are per-interface, not per-object. A COM implementation is free to actually implement a reference count by implementing it per-object - that's perhaps the simplest way of doing it in C++, especially when a COM object maps to a single C++ object - but that's nothing more than an implementation detail, and COM client code cannot rely on it being the case.

There are many COM objects out there that may generate interfaces on the fly as required, and then destroy them as soon as they are no longer needed. In those cases, if you call QI to get one of these interfaces, once you call Release, the memory for that interface can be dealloated, so using it could lead to a fault/crash/etc.

Generally speaking, you have to regard any call to ->Release() as potentially deallocating the memory behind the pointer.

(Also, note that COM does not really have a concept of weak references to begin with: there's counted (strong) references, and that's it.)

The suggestion to avoid weak references does not solve the race issue.

T1 operator new, create object, references: 1
T1     passes interface object reference to T2, thinking it can "share" ownership
T1     suspends
T2     resumes
T2 QueryInterface
T2     suspends before InterlockedIncrement, references: 1
T1     resumes
T1 Calls Release
T1     suspends between InterlockedDecrement and operator delete, references: 0
T2     resumes, InterlockedIncrement occurs, references 1
T2     suspends
T1     resumes, operator delete executes, references 1 !!!
T1     suspends
T2     resumes
T2 Any reference to the interface is now invalid since it has been deleted with reference count 1.

This is solvable in the COM server. The COM client, however, should not depend upon the server preventing this race condition. Therefore, COM clients MUST NOT share interface objects between threads. The only thread which should be allowed to access the interface object, is the ONE thread which currently "owns" the interface object.

T1 should NOT have called Release. Yes, it could have called AddRef prior to passing the interface object to T2. But that may not solve the race, only move it someplace else. The best practice is to always maintain the concept of one-interface-object, one-owner.

If the COM server wishes to support the concept that two (or more) interfaces can reference some shared server-internal state, the COM server should advertise the contract by supplying a CreateCopyOfInstance method and manage contention, internally. There are, of course, examples of servers which handle this sort of "fan-out". Take a look at the persistent storage interfaces from Microsoft. There, the interfaces do NOT "fan-out" .. each interface should be owned by a single user (thread/process/whatever) and the "fan-out" is managed, internally, by the server, with methods provided to the COM clients to control some facets of the contention issues. Microsoft's COM servers must, therefore, address the race conditions as part of their contracts to their clients.

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