Question

I'm developing a multiplayer game in NodeJS with NowJS, the thing is when more than 5 clients are connected it starts to take more time: First I thought I was doing bad processing on server side, so I put a console.log first line on the everyone.[event] and the weird thing it is taking time to call it, after that everything goes in a second.

I have downloaded the quick 10 lines chat room example here and opened 6 mozilla tabs and it happends the same, it takes time to fire the now event, not to distribute the message or process on server-side ... any thoughts?

Thanks!

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Solution

The problem was the version of NowJS & Node.js, please if you get this kind of error, try to update both to latest and put focus on what has been updated on the NowJS page.

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