Question

I am trying to wrap my jar as an exe using launch4j. However I am using the lwjgl library and having trouble linking the native dll's. My directory structure is as follows:

I have a top directory which contains the following path: top/lib/lwjgl/native/win32 where my lwjgl dll's are contained.

There is also a dist directory that contains my jar top/dist/myapp.jar

I can run my program from the commandline within the dist dir using the following command:

java -ea -Djava.library.path=../lib/lwjgl/native/win32 -jar app.jar

and it works perfectly. Now I defined my launch4j xml file to reside within the dist dir with a commandline option of -ea -Djava.library.path=../lib/lwjgl/native/win32

However, when I try to run the exe file I get an unsatisfied link error. (Meaning it cannot find my lwjgl dlls).

I have tried defining this in multiple different ways. I defined the changedir as ../ and used -ea -Djava.library.path=lib/lwjgl/native/win32 as well as attempting to move my exe to the top directory and using /dist/app.jar and the lib path and nothing seems to be working.

Has anyone had a problem similar to this before? How can I get launch4j to recognize my dll path?

thanks.

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Solution

I bypass this problem by copying all native (.ddl) files to the "top" dir next to the game exe.

OTHER TIPS

On the launch4j forums this was asked in relation to SWT which requires dll's. See this or this or search for how others dealt with SWT issues.

Did you try using passing the d32 jvm param while building the jar.

Here is how you do it

http://www.technimi.com/index.php?do=/group/java/forum/building-an-exe-using-launch4j-for-32-bit-jvm/

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