lisp as a shebang script vs lisp running in SLIME
Question
I just started with common-lisp, having come from C++ and Python. I'm trying to run a simple SDL program that does nothing other than show an image on-screen. I can get it working from within SLIME. The problem is, it won't work when run from the shell as a script.
My program looks like this:
#!/usr/bin/sbcl --script
(asdf:operate 'asdf:load-op :lispbuilder-sdl)
(defun main ()
(sdl:with-init ()
(sdl:window 320 240)
(sdl:draw-surface (sdl:load-image "image.png"))
(sdl:update-display)
(sdl:with-events ()
(:quit-event () t)
(:video-expose-event () (sdl:update-display)))))
(main)
When I run this as a script, I get the following error:
mkg@chisel:~/projects/common-lisp/sandbox$ ./hello-world.lisp
unhandled ASDF:MISSING-COMPONENT in thread #<SB-THREAD:THREAD "initial thread" RUNNING {AA5E849}>:
component "lispbuilder-sdl" not found
0: (SB-DEBUG::MAP-BACKTRACE #<CLOSURE (LAMBDA #) {AAF1EF5}>)[:EXTERNAL]
(... long backtrace omitted)
Oddly, this program works fine if I do the following. I open the program in Emacs, start SLIME in another window, and in the SLIME window, I enter the first line of the program:
(asdf:operate 'asdf:load-op :lispbuilder-sdl)
Then, in the editor window, I hit C-c C-k (compile/load file). This pops up a window showing image.png, as expected.
Why does this not work when run as a shebang script? How can I fix it?
No correct solution