Question

Valve Software's Steam Server Query protocol as documented here allows you to query their game servers for various data. This is a little out of my depth and I'm looking for a little guidance as to what I need to learn.

I'm assuming I'll need socket and struct, correct?

I'm comfortable with basic UDP tasks like these, so I guess my main question is how do I construct my data with struct, as I'm completely unfamiliar with it.?

Was it helpful?

Solution

I found an answer to my own question. Yay.

SRCDS.py has this implemented already and I figured it out by looking it over.

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