Question

I'm trying to learn more about how systems really work underneath all the pretty graphics on top. So I'm currently playing with memory in the 512bytes that the BIOS loads on startup, can't really call it a bootloader at the moment I guess. Anyway, I'm replacing an interrupt vector but having issues with it. After replacing interupt 09h (the keyboard) it functions correctly, on keypress 'Memory messing' is outputted. But then nothing. Every keypress afterwards does nothing. I don't know if the system is crashing or if I'm missing something from my handler, here's the code:

jmp start
times 100 db 0 ; Cleared space for stack

start:
xor ax, ax
mov ax, start
sub ax, 80
mov sp, ax 

mov al, 0x09   ; Interupt number
mov bl, 4
mul bl
mov bx, ax
xor ax, ax
mov es, ax
mov [es:bx], word prints ; My interupt handler
add bx, 2
mov [es:bx], word 0x00

bloader:
    jmp bloader

prints:
    cli
    push ax
    push bx
    push si
    mov si, msg       ; Message to print
    mov bl, 0x07
    mov bh, 0x00
    printnb:
        lodsb     ; Grab byte from message
        cmp al, 0 ; End of message
        je printf
        mov ah, 0x0E
        int 0x10  ; Print byte
        jmp printnb
    printf:
        mov al, 0x20
        out 0x20, al ; Inform interupt controller interupt has been handled
        pop si
        pop bx
        pop ax
        sti
        iret ; Interupt return

msg db "Memory messing",0

times 510 - ($ - $$) db 0
dw 0xAA55
Was it helpful?

Solution

It's been a long while since I worked on dealing with keyboard interrupts, but I think what you're missing is actually handling the keyboard hardware so it'll clear the interrupt condition and be ready to generate another interrupt.

Something like:

         in     al, 60h     ; Read input buffer 

might be all it takes.

If I get a chance I'll see if I have any old notes or code lying around from way back when I wrote keyboard drivers.

OTHER TIPS

My guess (I've never written a keyboard interrupt handler) is that you also need to talk to the keyboard hardware, to retrieve the keystroke (otherwise the keyboard won't know when to generate a next interrupt).

I found another problem. If we set a new interrupt vector for an ISR with two seperate move-instructions, then it is possible that between this both mov-instructions an interrupt occur and then it get the address from a broken vector with one part of the old location and the other part of the new location of the ISR. But on this location there is no ISR, no instructions for an END of interrupt and also no iret instruction.

For to prevent such bad events we have to place a cli and sti around those move instructions for to set a new interrupt vector.

cli
mov [es:bx], word prints ; My interupt handler
mov [es:bx+2], word 0x00
sti

Dirk

This is only a wild guess, but maybe the problem is that you are calling int 10h from the int 9h handler. Try writing to screen memory directly (just increment the byte at 0b800h:0 and check to top left character on the screen). If it gets incremented for each keypress, then you shouldn't call int 10h from int 9h.

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