Event Driven Programming: A sequence of unfortunate events
https://softwareengineering.stackexchange.com/questions/186828
-
05-11-2019 - |
Question
I have a very basic game loop whose primary purpose is to check for updates & changes to a list.
I have contemplated using event driven programming to replace the game loop/list idea with an ObservableCollection, however I just have this big cloud of doubt on event driven programming. I'm posing these questions to those with experience with event driven programming:
What are good ways to test & build an event driven programming design?
That is, how will I know that I cannot run into "a sequence of unfortunate events"? I want to avoid the events I didn't plan for.
- Are there unit tests schemes to test event driven programming?
Observable collections are found at:
No correct solution
Licensed under: CC-BY-SA with attribution
Not affiliated with softwareengineering.stackexchange