Question

It's my first post on stackoverflow. I'm a iOS developer newbie and I'm not a native English speaker, so I will do my best to explain my problem.

Problem:

I have added two views to my AppDelegate window and I want to flip from one to the other using:

 UIView transitionFromView:toView:

The first view (MainScreenView) has its own ViewController. On the MainScreenView .xib file I have a button with an action that calls the method "goShow" implemented in my AppDelegate. In that method I use UIView transitionFromView:toView: to transition to the second view. So far everything is working fine. My second view (a scrollview) is declared programmatically in my AppDelegate and has a bunch of pictures inside it (picturesViewController) and on top of those, has a UIPinchGestureRecognizer.

I'm using a gesture recognizer to flip back to my MainScreenView. That is where the problem is. When I do a pinch gesture on the scrollview the MainScreenView.view appears immediately, before the animation, so the flip animation looks wrong.

The code I'm using is:

-(BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{

mainScreen = [[MainScreenViewController alloc] initWithNibName:@"MainScreenViewController" bundle: [NSBundle mainBundle]];

CGRect frame = self.window.bounds;
int pageCount = 10;
scrollView = [[UIScrollView alloc] initWithFrame:frame];
scrollView.contentSize = CGSizeMake(320*pageCount, 480);
scrollView.pagingEnabled = YES;
scrollView.showsHorizontalScrollIndicator = FALSE;
scrollView.showsVerticalScrollIndicator = FALSE;
scrollView.delegate = self;

[...] 'While' adding pictures to de scrollView

UIPinchGestureRecognizer *twoFingerPinch = [[[UIPinchGestureRecognizer alloc] initWithTarget:self action:@selector(goBackToMain)] autorelease];
[scrollView addGestureRecognizer:twoFingerPinch];

[self.window addSubview: scrollView];
[scrollView setHidden:TRUE];
[self.window addSubview: mainScreen.view];

[self.window makeKeyAndVisible];
return YES;
}

-(void) goShow{

[UIView transitionFromView:mainScreen.view
                    toView:scrollView 
                  duration:0.5
                   options:UIViewAnimationOptionTransitionFlipFromRight | UIViewAnimationOptionShowHideTransitionViews                    
                completion:NULL];

[UIView commitAnimations];    
}

-(void) goBackToMain {

[UIView transitionFromView:scrollView
                    toView:mainScreen.view 
                  duration:0.5
                   options:UIViewAnimationOptionTransitionFlipFromRight | UIViewAnimationOptionShowHideTransitionViews                     
                completion:NULL]; 

[UIView commitAnimations];
}

I'm using show/hide views instead of addSubview/removeFromSuperView because I tried the add and remove and got an app crash in the pinch gesture, exactly in same step that is failing the animation. Probably it is the same error, but I'm unable to find the reason for this. Any help would be appreciated.

Thanks.

Ok. With Adrian's help, here's the UIPinchGesture code that solved my problem:

[...]

UIPinchGestureRecognizer *twoFingerPinch = [[[UIPinchGestureRecognizer alloc] initWithTarget:self action:@selector(goBackToMain:)] autorelease];
[scrollView addGestureRecognizer:twoFingerPinch];


-(void)goBackToMain:(UIPinchGestureRecognizer *)recognizer {

if (recognizer.state == UIGestureRecognizerStateEnded)
{
    [UIView transitionFromView:scrollView
                        toView:mainScreen.view 
                      duration:0.4
                       options:UIViewAnimationOptionTransitionFlipFromRight | UIViewAnimationOptionShowHideTransitionViews                     
                    completion:nil]; 

    [UIView commitAnimations];
}
Was it helpful?

Solution

Read more about animations in iOS.

In your example you forgot [UIView beginAnimations].

OTHER TIPS

First, you cannot mix the old method beginAnimation commitAnimation combination with the new block method transitionFromView.

Second, when using block method animation, make sure you use a container (probably a UIView) that will be the parent of the two views you want to switch. Without the container you will be animating the whole view instead. Make sure the container have the same size as the subviews that will switch.

Example:

    [container addSubView:frontView];
    [container addSubView:backView];

    [self.view addSubView:container];

    [UIView transitionFromView:backView toView:frontView duration:0.5 options:UIViewAnimationOptionTransitionFlipFromRight completion:nil];

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