Question

I was trying to implement a specialized collection that works like ObservableCollection to encapsulate some more mechanisms in it, to do that i also let my collection inherit from Collection and i also implement the same interfaces.

I just do not get though how one actually implements the whole collection-changed-logic, for example Collection<T>.Add is not being overridden (it is not even marked as virtual), so how does the ObservableCollection fire the CollectionChanged event if items were added using that method?

Was it helpful?

Solution

To answer your specific question, Collection<T>.Add calls the InsertItem virtual method (after checking that the collection is not read-only). ObservableCollection<T> indeed overrides this method to do the insert and raise the relevant change notifications.

OTHER TIPS

It does so by calling InsertItem which is overridden and can be seen upon decompilation

protected override void InsertItem(int index, T item)
{
    this.CheckReentrancy();
    base.InsertItem(index, item);
    this.OnPropertyChanged("Count");
    this.OnPropertyChanged("Item[]");
    this.OnCollectionChanged(NotifyCollectionChangedAction.Add, item, index);
}

Remember, the key is not in overriding the base Collection methods, it's in the fact that you will be implementing the ICollection interface. And frankly, rather than inheriting from a Collection class, I would suggest instead creating an adapter class that takes a ICollection in the constructor and your methods will just delegate to the inner collection and raise the appropriate events.

Licensed under: CC-BY-SA with attribution
Not affiliated with StackOverflow
scroll top