Question

I want a simple yet efficient circular buffer/queue. If I use std::vector, I have to do this:

if ( v.size() >= limit ) {
    std::vector<int> it = v.begin();
    v.insert( it, data );
    v.erase( it+1 );
}

Is there any simpler solution?

Was it helpful?

Solution

You want to maintain the size of the buffer, overwriting older items. Just overwrite the old ones as time goes on. If you want to deal with the case where nItems < limit, then you would need to deal with that, this is just a simple example of using modulo to insert into a fixed size buffer.

std::vector<int> data(10);

for (int i = 0 ; i < 100 ; ++i)
{
    data[i%10] = i;
}

for (std::vector<int>::const_iterator it = data.begin() ; it !=data.end(); ++it)
{
     std::cout << *it << std::endl;
}

That method of insertion will keep the last 10 elements in the buffer.

OTHER TIPS

A std::list might be an easier alternative to building a list than std::vector. There's also std::queue.

It's also funny that you're using a vector to implement a circular queue but ask a question on how to implement a circular list. Why not use a map?

In c++11 for a fixed size alternative you should be using std::array:

const unsigned int BUFFER_SIZE = 10;
std::array<int, BUFFER_SIZE> buffer; // The buffer size is fixed at compile time.
for (i = 0; i < 100; ++i) {
    buffer[i % BUFFER_SIZE] = i;
}

Try std::deque. The interface is like using a std::vector but insert and removal at beginning and end are more efficient.

You can use your vectors as usual, and then create a get_element(index) function to make it feel circular. It's pretty fast and straight-forward, since it's just integer manipulation.

template<typename T>
T get_element(std::vector<T> vec, int index) {
    int vector_size = vec.size();
    int vector_max = vector_size - 1;
    int vector_min = 0;
    int index_diff = 0;
    int refined_index = 0;

    // index_diff is the amount of index-out-of-range. Positive means index was
    // bigger than the vector size, negative means index was smaller than 0
    if (index > vector_max) {
        index_diff = index - vector_max;
    } else if (index < vector_min) {
        index_diff = index;
    } else {
        index_diff = 0;
    }

    // Make the indexing feel circular
    // index mod 16 yields a number from 0 to 15
    if (index_diff > 0) {
        refined_index = index % vector_size;
    } else if (index_diff < 0) {
        int temp_index = index % vector_size;

        if (temp_index != 0) {
            refined_index = vector_size - std::abs(temp_index);
            // if the negative mod equals to 0, we can't have 16 - 0 = 16 index,
            // so we set it to 0 manually
        } else {
            refined_index = 0;
        }
    } else {
        refined_index = index;
    }

    return vec[refined_index];
}

Then use it like:

int result = get_element<int>(myvec, 256);

Note that any index smaller than 0 starts rotating from the last element of your vector, which is of course intended.

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