Question

I've apparently worked myself into a bad coding habit. Here is an example of the code I've been writing:

using(StreamReader sr = new StreamReader(File.Open("somefile.txt", FileMode.Open)))
{
    //read file
}
File.Move("somefile.txt", "somefile.bak"); //can't move, get exception that I the file is open

I thought that because the using clause explicitly called Close() and Dispose() on the StreamReader that the FileStream would be closed as well.

The only way I could fix the problem I was having was by changing the above block to this:

using(FileStream fs = File.Open("somefile.txt", FileMode.Open))
{
  using(StreamReader sr = new StreamReader(fs))
  {
    //read file
  }
}

File.Move("somefile.txt", "somefile.bak"); // can move file with no errors

Should closing the StreamReader by disposing in the first block also close the underlying FileStream? Or, was I mistaken?

Edit

I decided to post the actual offending block of code, to see if we can get to the bottom of this. I am just curious now.

I thought I had a problem in the using clause, so I expanded everything out, and it still can't copy, every time. I create the file in this method call, so I don't think anything else has a handle open on the file. I've also verified that the strings returned from the Path.Combine calls are correct.

private static void GenerateFiles(List<Credit> credits)
{
    Account i;
    string creditFile = Path.Combine(Settings.CreditLocalPath, DateTime.Now.ToString("MMddyy-hhmmss") + ".credits");

    StreamWriter creditsFile = new StreamWriter(File.Open(creditFile, FileMode.Create));

    creditsFile.WriteLine("code\inc");

    foreach (Credit c in credits)
    {
        if (DataAccessLayer.AccountExists(i))
        {
            string tpsAuth = DataAccessLayer.GetAuthCode(i.Pin);
            creditsFile.WriteLine(String.Format("{0}{1}\t{2:0.00}", i.AuthCode, i.Pin, c.CreditAmount));
        }
        else
        {
            c.Error = true;
            c.ErrorMessage = "NO ACCOUNT";
        }

        DataAccessLayer.AddCredit(c);

    }

    creditsFile.Close();
    creditsFile.Dispose();

    string dest =  Path.Combine(Settings.CreditArchivePath, Path.GetFileName(creditFile));
    File.Move(creditFile,dest);
    //File.Delete(errorFile);
}
Was it helpful?

Solution

Yes, StreamReader.Dispose closes the underlying stream (for all public ways of creating one). However, there's a nicer alternative:

using (TextReader reader = File.OpenText("file.txt"))
{
}

This has the added benefit that it opens the underlying stream with a hint to Windows that you'll be accessing it sequentially.

Here's a test app which shows the first version working for me. I'm not trying to say that's proof of anything in particular - but I'd love to know how well it works for you.

using System;
using System.IO;

class Program
{
    public static void Main(string[] args)
    {
        for (int i=0; i < 1000; i++)
        {
            using(StreamReader sr = new StreamReader
                  (File.Open("somefile.txt", FileMode.Open)))
            {
                Console.WriteLine(sr.ReadLine());
            }
            File.Move("somefile.txt", "somefile.bak");
            File.Move("somefile.bak", "somefile.txt");
        }
    }
}

If that works, it suggests that it's something to do with what you do while reading...

And now here's a shortened version of your edited question code - which again works fine for me, even on a network share. Note that I've changed FileMode.Create to FileMode.CreateNew - as otherwise there could still have been an app with a handle on the old file, potentially. Does this work for you?

using System;
using System.IO;

public class Test
{    
    static void Main()
    {
        StreamWriter creditsFile = new StreamWriter(File.Open("test.txt", 
                                          FileMode.CreateNew));

        creditsFile.WriteLine("code\\inc");

        creditsFile.Close();
        creditsFile.Dispose();

        File.Move("test.txt", "test2.txt");
    }
}

OTHER TIPS

Note - your using blocks do not need to be nested in their own blocks - they can be sequential, as in:

using(FileStream fs = File.Open("somefile.txt", FileMode.Open))
using(StreamReader sr = new StreamReader(fs))
{
    //read file
}

The order of disposal in this case is still the same as the nested blocks (ie, the StreamReader will still dispose before the FileStream in this case).

I would try to use FileInfo.Open() and FileInfo.MoveTo() instead of File.Open() and File.Move(). You could also try to use FileInfo.OpenText(). But these are just suggestions.

Is there any possibility that something else has a lock to somefile.txt?

A simple check from a local (to the file) cmd line

net files

may well give you some clues if anything else has a lock.

Alternatively you can get something like FileMon to take even more details, and check that your app is releasing properly.

Since this doesn't seem to be a coding issue, I'm going to put my syadmin hat on and offer a few suggestions.

  1. Virus scanner on either the client or server that's scanning the file as it's created.
  2. Windows opportunistic locking has a habit of screwing things up on network shares. I recall it being mostly an issue with multiple read/write clients with flat file databases, but caching could certainly explain your problem.
  3. Windows file open cache. I'm not sure if this is still a problem in Win2K or not, but FileMon would tell you.

Edit: If you can catch it in the act from the server machine, then Sysinternal's Handle will tell you what has it open.

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