Question

For a FFT function I need to permutate or shuffle the elements within an array in a bit-reversed way. That's a common task with FFTs because most power of two sized FFT functions either expect or return their data in a bit-reversed way.

E.g. assume that the array has 256 elements I'd like to swap each element with it's bit-reversed pattern. Here are two examples (in binary):

Element 00000001b should be swapped with element 10000000b
Element 00010111b should be swapped with element 11101000b

and so on.

Any idea how to do this fast and more important: in-place?

I already have a function that does this swap. It's not hard to write one. Since this is such a common operation in DSP I have the feeling that there are more clever ways to do it than my very naiive loop.

Language in question is C, but any language is fine.

Was it helpful?

Solution

To swap in place with a single pass, iterate once through all elements in increasing index. Perform a swap only if the index is less-than the reversed index -- this will skip the double swap problem and also palindrome cases (elements 00000000b, 10000001b, 10100101b) which inverse to the same value and no swap is required.

// Let data[256] be your element array 
for (i=0; i<256; i++)
    j = bit_reverse(i);
    if (i < j)
    {
        swap(data[i],data[j]);
    }

The bit_reverse() can be using Nathaneil's bit-operations trick. The bit_reverse() will be called 256 times but the swap() will be called less than 128 times.

OTHER TIPS

A quick way to do this is to swap every adjacent single bit, then 2-bit fields, etc. The fast way to do this is:

x = (x & 0x55) << 1 | (x & 0xAA) >> 1; //swaps bits
x = (x & 0x33) << 2 | (x & 0xCC) >> 2; //swapss 2-bit fields
x = (x & 0x0F) << 4 | (x & 0xF0) >> 4;

While hard to read, if this is something that needs to be optimized you may want to do it this way.

This code uses a lookup table to reverse 64-bit numbers very quickly. For your C-language example, I also included versions for 32-, 16-, and 8-bit numbers (assumes int is 32 bits). In an object-oriented language (C++, C#, etc), I would have just overloaded the function.

I don't have a C-compiler handy at the moment so, hopefully, I didn't miss anything.

unsigned char ReverseBits[] = 
{
  0x00, 0x80, 0x40, 0xC0, 0x20, 0xA0, 0x60, 0xE0, 0x10, 0x90, 0x50, 0xD0, 0x30, 0xB0, 0x70, 0xF0, 
  0x08, 0x88, 0x48, 0xC8, 0x28, 0xA8, 0x68, 0xE8, 0x18, 0x98, 0x58, 0xD8, 0x38, 0xB8, 0x78, 0xF8, 
  0x04, 0x84, 0x44, 0xC4, 0x24, 0xA4, 0x64, 0xE4, 0x14, 0x94, 0x54, 0xD4, 0x34, 0xB4, 0x74, 0xF4, 
  0x0C, 0x8C, 0x4C, 0xCC, 0x2C, 0xAC, 0x6C, 0xEC, 0x1C, 0x9C, 0x5C, 0xDC, 0x3C, 0xBC, 0x7C, 0xFC, 
  0x02, 0x82, 0x42, 0xC2, 0x22, 0xA2, 0x62, 0xE2, 0x12, 0x92, 0x52, 0xD2, 0x32, 0xB2, 0x72, 0xF2, 
  0x0A, 0x8A, 0x4A, 0xCA, 0x2A, 0xAA, 0x6A, 0xEA, 0x1A, 0x9A, 0x5A, 0xDA, 0x3A, 0xBA, 0x7A, 0xFA,
  0x06, 0x86, 0x46, 0xC6, 0x26, 0xA6, 0x66, 0xE6, 0x16, 0x96, 0x56, 0xD6, 0x36, 0xB6, 0x76, 0xF6, 
  0x0E, 0x8E, 0x4E, 0xCE, 0x2E, 0xAE, 0x6E, 0xEE, 0x1E, 0x9E, 0x5E, 0xDE, 0x3E, 0xBE, 0x7E, 0xFE,
  0x01, 0x81, 0x41, 0xC1, 0x21, 0xA1, 0x61, 0xE1, 0x11, 0x91, 0x51, 0xD1, 0x31, 0xB1, 0x71, 0xF1,
  0x09, 0x89, 0x49, 0xC9, 0x29, 0xA9, 0x69, 0xE9, 0x19, 0x99, 0x59, 0xD9, 0x39, 0xB9, 0x79, 0xF9, 
  0x05, 0x85, 0x45, 0xC5, 0x25, 0xA5, 0x65, 0xE5, 0x15, 0x95, 0x55, 0xD5, 0x35, 0xB5, 0x75, 0xF5,
  0x0D, 0x8D, 0x4D, 0xCD, 0x2D, 0xAD, 0x6D, 0xED, 0x1D, 0x9D, 0x5D, 0xDD, 0x3D, 0xBD, 0x7D, 0xFD,
  0x03, 0x83, 0x43, 0xC3, 0x23, 0xA3, 0x63, 0xE3, 0x13, 0x93, 0x53, 0xD3, 0x33, 0xB3, 0x73, 0xF3, 
  0x0B, 0x8B, 0x4B, 0xCB, 0x2B, 0xAB, 0x6B, 0xEB, 0x1B, 0x9B, 0x5B, 0xDB, 0x3B, 0xBB, 0x7B, 0xFB,
  0x07, 0x87, 0x47, 0xC7, 0x27, 0xA7, 0x67, 0xE7, 0x17, 0x97, 0x57, 0xD7, 0x37, 0xB7, 0x77, 0xF7, 
  0x0F, 0x8F, 0x4F, 0xCF, 0x2F, 0xAF, 0x6F, 0xEF, 0x1F, 0x9F, 0x5F, 0xDF, 0x3F, 0xBF, 0x7F, 0xFF
};


unsigned long Reverse64Bits(unsigned long number)
{    
    unsigned long result;

    result = 
        (ReverseBits[ number        & 0xff] << 56) |
        (ReverseBits[(number >>  8) & 0xff] << 48) | 
        (ReverseBits[(number >> 16) & 0xff] << 40) | 
        (ReverseBits[(number >> 24) & 0xff] << 32) | 
        (ReverseBits[(number >> 32) & 0xff] << 24) |
        (ReverseBits[(number >> 40) & 0xff] << 16) | 
        (ReverseBits[(number >> 48) & 0xff] <<  8) | 
        (ReverseBits[(number >> 56) & 0xff]);

    return result;
}

unsigned int Reverse32Bits(unsigned int number)
{
    unsigned int result;

    result = 
        (ReverseBits[ number        & 0xff] << 24) |
        (ReverseBits[(number >>  8) & 0xff] << 16) | 
        (ReverseBits[(number >> 16) & 0xff] <<  8) | 
        (ReverseBits[(number >> 24) & 0xff]);

    return result;
}

unsigned short Reverse16Bits(unsigned short number)
{
    unsigned short result;

    result = 
        (ReverseBits[ number       & 0xff] <<  8) | 
        (ReverseBits[(number >> 8) & 0xff]);

    return result;
}

unsigned char Reverse8Bits(unsigned char number)
{
    unsigned char result;

    result = (ReverseBits[number]);

    return result;
}

If you think about what's happening to the bitswapped index, it's being counted up in the same way that the non-bitswapped index is being counted up, just with the bits being used in the reverse order from conventional counting.

Rather than bitswapping the index every time through the loop you can manually implement a '++' equivalent that uses bits in the wrong order to do a double indexed for loop. I've verified that gcc at O3 inlines the increment function, but as to whether it's any faster then bitswapping the number via a lookup every time, that's for the profiler to say.

Here's an illustrative test program.

#include <stdio.h>

void RevBitIncr( int *n, int bit )
{
    do
    {
        bit >>= 1;
        *n ^= bit;
    } while( (*n & bit) == 0 && bit != 1 );
}

int main(void)
{
    int max = 0x100;
    int i, j;

    for( i = 0, j = 0; i != max; ++i, RevBitIncr( &j, max ) )
    {
        if( i < j )
            printf( "%02x <-> %02x\n", i, j );
    }

    return 0;
}

Using a pre-built lookup table to do the mapping seems to be the obvious solution. I guess it depends how big the arrays you will be dealing with are. But even if a direct mapping is not possible, I'd still go for a lookup table, maybe of byte-size patterns that you can use to build the word-sized pattern for the final index.

The following approach computes the next bit-reversed index from the previous one like in Charles Bailey's answer, but in a more optimized way. Note that incrementing a number simply flips a sequence of least-significant bits, for example from 0111 to 1000. So in order to compute the next bit-reversed index, you have to flip a sequence of most-significant bits. If your target platform has a CTZ ("count trailing zeros") instruction, this can be done efficiently.

Example using GCC's __builtin_ctz:

void brswap(double *a, unsigned n) {
    for (unsigned i = 0, j = 0; i < n; i++) {
        if (i < j) {
            double tmp = a[i];
            a[i] = a[j];
            a[j] = tmp;
        }

        // Length of the mask.
        unsigned len = __builtin_ctz(i + 1) + 1;
        // XOR with mask.
        j ^= n - (n >> len);
    }
}

Without a CTZ instruction, you can also use integer division:

void brswap(double *a, unsigned n) {
    for (unsigned i = 0, j = 0; i < n; i++) {
        if (i < j) {
            double tmp = a[i];
            a[i] = a[j];
            a[j] = tmp;
        }

        // Compute a mask of LSBs.
        unsigned mask = i ^ (i + 1);
        // Using division to bit-reverse a single bit.
        unsigned rev = n / (mask + 1);
        // XOR with mask.
        j ^= n - rev;
    }
}

Element 00000001b should be swapped with element 10000000b

I think you mean "Element 00000001b should be swapped with element 11111110b" in the first line?

Instead of awapping 256 bytes you could cast the array to (long long*) and swap 32 "long long" values instead, that should be much faster on 64 bit machines (or use 64 long values on a 32 bit machine).

Secondly if you naively run through the array and swap all values with its complement than you will swap all elements twice, so you have done nothing at all :-) So you first have to identity which are the complements and leave them out of your loop.

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