Question

I have a control sitting somewhere in my Window. At the root of this Window is a grid named MainGrid. I have a ScaleTransform applied on MainGrid's LayoutTransform that I use to zoom in on all the contents of my Window when the window's size grows. However, one of my controls usesBitmapCache on their canvases to optimize drawing performance. BitmapCache does not take into consideration any ScaleTransforms that might be applied to the control, so if I'm zoomed in, the control appears blurry.

BitmapCache does have a RenderAtScale property I can use to increase the scale of the cached image. However, the problem I have is that I don't know of an elegant way to find out what that Scale value needs to be. For now, I have a property on my control so that my Window can pass its scale value to the control. However, I would like it if I didn't need to rely on some external source passing in a scale value.

Is there any way a Control can get a summary of all the ScaleTransforms applied to it?

Was it helpful?

Solution

You can always recursively go through all of the Control's parents and sum their ScaleTransform.

I don't think you can do it any other way.

OTHER TIPS

You can use the PresentationSource's RootVisual to calculate the total transform of an element. The general pattern to find the scale applied between a parent and a child is

Visual child = /* some visual */ this;
Visual parent = PresentationSource.FromVisual(child).RootVisual;

// calculate the transform needed to go from the parent to the child coordinate spaces
var childTransform = parent.TransformToDescendant(child);

// use the transform to scale a 1x1 rectangle
// use Inverse as the transform is from Parent coordinates to child, we want 
// child to parent
var unitRect = new Rectangle(0, 0, 1, 1);
var transformedUnit = childTransform.Inverse.TransformBounds(unitRect);

// transformedUnit.Width and transformedUnit.Height are now the scale factors (X and Y)
Debug.Assert(transformedUnit.Width == 0.25 && transformedUnit.Height == 0.25);

As Elad Katz said, I don't think there's any direct way to find out if a ScaleTransform is applied to any parent without going through them.

However, if you know that the ScaleTransform is applied to the MainGrid, then you can bind RenderAtScale to the ScaleX or ScaleY of the MainGrid's ScaleTransform. Maybe this is what you're already doing but I throw it in as a tip anyway

Probably the easiest way to reference the ScaleTransform in the Binding is by naming it

<Grid Name="MainGrid">
    <Grid.LayoutTransform>
        <TransformGroup>
            <ScaleTransform x:Name="MainGridScaleTransform" .../>
        </TransformGroup>            
    </Grid.LayoutTransform>

The Binding should then look similar to this

<BitmapCache RenderAtScale="{Binding ElementName=MainGridScaleTransform,
                                     Path=ScaleX}"/>

Otherwise, you can get the ScaleTransform in the Path with TransformGroup

<BitmapCache RenderAtScale="{Binding ElementName=MainGrid,
 Path=(LayoutTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)}"/>

Or without TransformGroup

<BitmapCache RenderAtScale="{Binding ElementName=MainGrid,
                              Path=(LayoutTransform).(ScaleTransform.ScaleX)}"/>

Based on Elad Katz's recommendations, I have created some code to scan up the VisualTree to attempt to total any uniform ScaleTransforms. If any one has some optimizations for this algorithms or can think of a few things I may not be considering, let me know. Again, my goal is to get a RenderAtScale that is actually apropriate given the currently applied ScaleTransforms. OnRenderSizeChanged seems to be an OK place to do this, as it happens AFTER all the layout stuff has run. But, perhaps there is a better place to trigger GetTotalTransformScale()?

protected override void OnRenderSizeChanged(SizeChangedInfo sizeInfo)
{
    base.OnRenderSizeChanged(sizeInfo);
    double totalTransformScale = GetTotalTransformScale();
    BitmapCache bitmapCache = (BitmapCache)MyCachedCanvas.CacheMode;
    if (bitmapCache.RenderAtScale != totalTransformScale)
        bitmapCache.RenderAtScale = totalTransformScale;
}

private double GetTotalTransformScale()
{
    double totalTransform = 1.0d;    
    DependencyObject currentVisualTreeElement = this;            
    do
    {
        Visual visual = currentVisualTreeElement as Visual;
        if (visual != null)
        {
            Transform transform = VisualTreeHelper.GetTransform(visual);

            // This condition is a way of determining if it
            // was a uniform scale transform. Is there some better way?
            if ((transform != null) &&
                (transform.Value.M12 == 0) &&
                (transform.Value.M21 == 0) &&
                (transform.Value.OffsetX == 0) &&
                (transform.Value.OffsetY == 0) &&
                (transform.Value.M11 == transform.Value.M22))
            {                        
                totalTransform *= transform.Value.M11;
            }
        }
        currentVisualTreeElement = VisualTreeHelper.GetParent(currentVisualTreeElement);
    }
    while (currentVisualTreeElement != null);

    return totalTransform;
}

I know this is an old question, but I had a similar problem myself: I needed to make one type of control to ignore the ScaleTransform on the top level.

UIElement has a RenderTransform property which is basically the ScaleTransform effecting it.

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