Out of four std::vector objects select the one with the most elements
Question
I have four std::vector containers that all might (or might not) contain elements. I want to determine which of them has the most elements and use it subsequently.
I tried to create a std::map with their respective sizes as keys and references to those containers as values. Then I applied std::max on the size() of each vector to figure out the maximum and accessed it through the std::map.
Obviously, this gets me into trouble once there is the same number of elements in at least two vectors.
Can anyone think of a elegant solution ?
Solution
You're severely overthinking this. You've only got four vectors. You can determine the largest vector using 3 comparisons. Just do that:
std::vector<blah>& max = vector1;
if (max.size() < vector2.size()) max = vector2;
if (max.size() < vector3.size()) max = vector3;
if (max.size() < vector4.size()) max = vector4;
EDIT:
Now with pointers!
EDIT (280Z28):
Now with references! :)
EDIT:
The version with references won't work. Pavel Minaev explains it nicely in the comments:
That's correct, the code use references. The first line, which declares max, doesn't cause a copy. However, all following lines do cause a copy, because when you write
max = vectorN
, if max is a reference, it doesn't cause the reference to refer to a different vector (a reference cannot be changed to refer to a different object once initialized). Instead, it is the same asmax.operator=(vectorN)
, which simply causesvector1
to be cleared and replaced by elements contained invectorN
, copying them.
The pointer version is likely your best bet: it's quick, low-cost, and simple.
std::vector<blah> * max = &vector1;
if (max->size() < vector2.size()) max = &vector2;
if (max->size() < vector3.size()) max = &vector3;
if (max->size() < vector4.size()) max = &vector4;
OTHER TIPS
Here's one solution (aside from Pesto's far-too-straightforward approach) - I've avoided bind
and C++0x lambdas for explanatory purposes, but you could use them to remove the need for a separate function. I'm also assuming that with two vectors with an equal number of elements, which one is picked is irrelevant.
template <typename T> bool size_less (const T* lhs, const T* rhs) {
return lhs->size() < rhs ->size();
}
void foo () {
vector<T>* vecs[] = {&vec1, &vec2, &vec3, &vec4};
vector<T>& vec = std::min_element(vecs, vecs + 4, size_less<vector<T> >);
}
Here is my very simple method. Only interest is that you just need basic c++ to understand it.
vector<T>* v[] = {&v1, &v2, &v3, &v4}, *max=&v1;
for(int i=1; i < 4; ++i)
if (v[i]->size() > max->size()) max = v[i];
This is a modified version of coppro's answer using a std::vector to reference any number of vectors for comparison.
template <typename T> bool size_less (const T* lhs, const T* rhs) {
return lhs->size() < rhs ->size();
}
void foo () {
// Define vector holding pointers to the original vectors
typedef vector< vector<T>* > VectorPointers;
// Fill the list
VectorPointers vecs;
vecs.push_back(&vec1);
vecs.push_back(&vec2);
vecs.push_back(&vec3);
vecs.push_back(&vec4);
vector<T>& vec = std::min_element(
vecs.begin(),
vecs.end(),
size_less<vector<T> >
);
}
I'm all for over-thinking stuff :)
For the general problem of finding the highest/lowest element in a group, I would use a priority_queue with a comparator:
(copying shamelessly from coppro, and modifying...)
template <typename T> bool size_less (const T* lhs, const T* rhs)
{
return lhs->size() < rhs ->size();
}
vector* highest()
{
priority_queue<vector<T>, size_less<T> > myQueue;
...
...
return myQueue.top();
}
You could use a std::multimap. That allows multiple entries with the same key.