Question

I want to use an image or icon as a custom cursor in WPF app. What's the best way to do it?

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Solution

You have two basic options:

  1. When the mouse cursor is over your control, hide the system cursor by setting this.Cursor = Cursors.None; and draw your own cursor using whatever technique you like. Then, update the position and appearance of your cursor by responding to mouse events. Here are two examples:

  2. Create a new Cursor object by loading an image from a .cur or .ani file. You can create and edit these kinds of files in Visual Studio. There are also some free utilites floating around for dealing with them. Basically they're images (or animated images) which specify a "hot spot" indicating what point in the image the cursor is positioned at.

If you choose to load from a file, note that you need an absolute file-system path to use the Cursor(string fileName) constructor. Lamely, a relative path or Pack URI will not work. If you need to load the cursor from a relative path or from a resource packed with your assembly, you will need to get a stream from the file and pass it in to the Cursor(Stream cursorStream) constructor. Annoying but true.

On the other hand, specifying a cursor as a relative path when loading it using a XAML attribute does work, a fact you could use to get your cursor loaded onto a hidden control and then copy the reference to use on another control. I haven't tried it, but it should work.

OTHER TIPS

Like Peter mentioned above, if you already have a .cur file, you can use it as an embedded resource by creating a dummy element in the resource section, and then referencing the dummy's cursor when you need it.

For example, say you wanted to display non-standard cursors depending on the selected tool.

Add to resources:

<Window.Resources>
    <ResourceDictionary>
        <TextBlock x:Key="CursorGrab" Cursor="Resources/Cursors/grab.cur"/>
        <TextBlock x:Key="CursorMagnify" Cursor="Resources/Cursors/magnify.cur"/>
    </ResourceDictionary>
</Window.Resources>

Example of embedded cursor referenced in code:

if (selectedTool == "Hand")
    myCanvas.Cursor = ((TextBlock)this.Resources["CursorGrab"]).Cursor;
else if (selectedTool == "Magnify")
    myCanvas.Cursor = ((TextBlock)this.Resources["CursorMagnify"]).Cursor;
else
    myCanvas.Cursor = Cursor.Arrow;

-Ben

There is an easier way than managing the cursor display yourself or using Visual Studio to construct lots of custom cursors.

If you have a FrameworkElement you can construct a Cursor from it using the following code:

public Cursor ConvertToCursor(FrameworkElement visual, Point hotSpot)
{
  int width = (int)visual.Width;
  int height = (int)visual.Height;

  // Render to a bitmap
  var bitmapSource = new RenderTargetBitmap(width, height, 96, 96, PixelFormats.Pbgra32);
  bitmapSource.Render(visual);

  // Convert to System.Drawing.Bitmap
  var pixels = new int[width*height];
  bitmapSource.CopyPixels(pixels, width, 0);
  var bitmap = new System.Drawing.Bitmap(width, height, System.Drawing.Imaging.PixelFormat.Format32bppPArgb);
  for(int y=0; y<height; y++)
    for(int x=0; x<width; x++)
      bitmap.SetPixel(x, y, Color.FromArgb(pixels[y*width+x]));

  // Save to .ico format
  var stream = new MemoryStream();
  System.Drawing.Icon.FromHandle(resultBitmap.GetHicon()).Save(stream);

  // Convert saved file into .cur format
  stream.Seek(2, SeekOrigin.Begin);
  stream.WriteByte(2);
  stream.Seek(10, SeekOrigin.Begin);
  stream.WriteByte((byte)(int)(hotSpot.X * width));
  stream.WriteByte((byte)(int)(hotSpot.Y * height));
  stream.Seek(0, SeekOrigin.Begin);

  // Construct Cursor
  return new Cursor(stream);
}

Note that your FrameworkElement 's size must be a standard cursor size (eg 16x16 or 32x32), for example:

<Grid x:Name="customCursor" Width="32" Height="32">
  ...
</Grid>

It would be used like this:

someControl.Cursor = ConvertToCursor(customCursor, new Point(0.5, 0.5));

Obviously your FrameworkElement could be an <Image> control if you have an existing image, or you can draw anything you like using WPF's built-in drawing tools.

Note that details on the .cur file format can be found at ICO (file format).

To use a custom cursor in XAML I altered the code Ben McIntosh provided slightly:

<Window.Resources>    
 <Cursor x:Key="OpenHandCursor">Resources/openhand.cur</Cursor>
</Window.Resources>

To use the cursor just reference to the resource:

<StackPanel Cursor="{StaticResource OpenHandCursor}" />

A very easy way is to create the cursor within Visual Studio as a .cur file, and then add that to the projects Resources.

Then just add the following code when you want to assign the cursor:

myCanvas.Cursor = new Cursor(new System.IO.MemoryStream(myNamespace.Properties.Resources.Cursor1));

In case anyone is looking for a UIElement itself as a cursor, I combined the solutions of Ray and Arcturus:

    public Cursor ConvertToCursor(UIElement control, Point hotSpot)
    {
        // convert FrameworkElement to PNG stream
        var pngStream = new MemoryStream();
        control.Measure(new Size(double.PositiveInfinity, double.PositiveInfinity));
        Rect rect = new Rect(0, 0, control.DesiredSize.Width, control.DesiredSize.Height);
        RenderTargetBitmap rtb = new RenderTargetBitmap((int)control.DesiredSize.Width, (int)control.DesiredSize.Height, 96, 96, PixelFormats.Pbgra32);

        control.Arrange(rect);
        rtb.Render(control);

        PngBitmapEncoder png = new PngBitmapEncoder();
        png.Frames.Add(BitmapFrame.Create(rtb));
        png.Save(pngStream);

        // write cursor header info
        var cursorStream = new MemoryStream();
        cursorStream.Write(new byte[2] { 0x00, 0x00 }, 0, 2);                               // ICONDIR: Reserved. Must always be 0.
        cursorStream.Write(new byte[2] { 0x02, 0x00 }, 0, 2);                               // ICONDIR: Specifies image type: 1 for icon (.ICO) image, 2 for cursor (.CUR) image. Other values are invalid
        cursorStream.Write(new byte[2] { 0x01, 0x00 }, 0, 2);                               // ICONDIR: Specifies number of images in the file.
        cursorStream.Write(new byte[1] { (byte)control.DesiredSize.Width }, 0, 1);          // ICONDIRENTRY: Specifies image width in pixels. Can be any number between 0 and 255. Value 0 means image width is 256 pixels.
        cursorStream.Write(new byte[1] { (byte)control.DesiredSize.Height }, 0, 1);         // ICONDIRENTRY: Specifies image height in pixels. Can be any number between 0 and 255. Value 0 means image height is 256 pixels.
        cursorStream.Write(new byte[1] { 0x00 }, 0, 1);                                     // ICONDIRENTRY: Specifies number of colors in the color palette. Should be 0 if the image does not use a color palette.
        cursorStream.Write(new byte[1] { 0x00 }, 0, 1);                                     // ICONDIRENTRY: Reserved. Should be 0.
        cursorStream.Write(new byte[2] { (byte)hotSpot.X, 0x00 }, 0, 2);                    // ICONDIRENTRY: Specifies the horizontal coordinates of the hotspot in number of pixels from the left.
        cursorStream.Write(new byte[2] { (byte)hotSpot.Y, 0x00 }, 0, 2);                    // ICONDIRENTRY: Specifies the vertical coordinates of the hotspot in number of pixels from the top.
        cursorStream.Write(new byte[4] {                                                    // ICONDIRENTRY: Specifies the size of the image's data in bytes
                                          (byte)((pngStream.Length & 0x000000FF)),
                                          (byte)((pngStream.Length & 0x0000FF00) >> 0x08),
                                          (byte)((pngStream.Length & 0x00FF0000) >> 0x10),
                                          (byte)((pngStream.Length & 0xFF000000) >> 0x18)
                                       }, 0, 4);
        cursorStream.Write(new byte[4] {                                                    // ICONDIRENTRY: Specifies the offset of BMP or PNG data from the beginning of the ICO/CUR file
                                          (byte)0x16,
                                          (byte)0x00,
                                          (byte)0x00,
                                          (byte)0x00,
                                       }, 0, 4);

        // copy PNG stream to cursor stream
        pngStream.Seek(0, SeekOrigin.Begin);
        pngStream.CopyTo(cursorStream);

        // return cursor stream
        cursorStream.Seek(0, SeekOrigin.Begin);
        return new Cursor(cursorStream);
    }

I know this topic is a few years old now, but yesterday I wanted to load a custom cursor file from the project resources and ran into similar problems. I searched the internet for a solution and didn't find what I needed: to set the this.Cursor to a custom cursor stored in my resources folder in my project at runtime. I've tried Ben's xaml solution, but didn't find it elegant enough. PeterAllen stated:

Lamely, a relative path or Pack URI will not work. If you need to load the cursor from a relative path or from a resource packed with your assembly, you will need to get a stream from the file and pass it in to the Cursor(Stream cursorStream) constructor. Annoying but true.

I stumbled on a nice way to do this and resolves my problem:

System.Windows.Resources.StreamResourceInfo info = Application.GetResourceStream(new Uri("/MainApp;component/Resources/HandDown.cur", UriKind.Relative));
this.Cursor = new System.Windows.Input.Cursor(info.Stream); 

One more solution somewhat similar to Ray's but instead of slow and cumbersome pixel copying, this uses some Windows internals:

private struct IconInfo {
  public bool fIcon;
  public int xHotspot;
  public int yHotspot;
  public IntPtr hbmMask;
  public IntPtr hbmColor;
}

[DllImport("user32.dll")]
private static extern IntPtr CreateIconIndirect(ref IconInfo icon);

[DllImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool GetIconInfo(IntPtr hIcon, ref IconInfo pIconInfo);

public Cursor ConvertToCursor(FrameworkElement cursor, Point HotSpot) {
  cursor.Arrange(new Rect(new Size(cursor.Width, cursor.Height)));
  var bitmap = new RenderTargetBitmap((int)cursor.Width, (int)cursor.Height, 96, 96, PixelFormats.Pbgra32);
  bitmap.Render(cursor);

  var info = new IconInfo();
  GetIconInfo(bitmap.ToBitmap().GetHicon(), ref info);
  info.fIcon = false;
  info.xHotspot = (byte)(HotSpot.X * cursor.Width);
  info.yHotspot = (byte)(HotSpot.Y * cursor.Height);

  return CursorInteropHelper.Create(new SafeFileHandle(CreateIconIndirect(ref info), true));
}

There is an extension method in the middle that I prefer to have in an extension class for such cases:

using DW = System.Drawing;

public static DW.Bitmap ToBitmap(this BitmapSource bitmapSource) {
  var bitmap = new DW.Bitmap(bitmapSource.PixelWidth, bitmapSource.PixelHeight, DW.Imaging.PixelFormat.Format32bppPArgb);
  var data = bitmap.LockBits(new DW.Rectangle(DW.Point.Empty, bitmap.Size), DW.Imaging.ImageLockMode.WriteOnly, DW.Imaging.PixelFormat.Format32bppPArgb);
  bitmapSource.CopyPixels(Int32Rect.Empty, data.Scan0, data.Height * data.Stride, data.Stride);
  bitmap.UnlockBits(data);
  return bitmap;
}

With all this, it's rather simple and straightforward.

And, if you happen not to need to specify your own hotspot, you can even cut this shorter (you don't need the struct or the P/Invokes, either):

public Cursor ConvertToCursor(FrameworkElement cursor, Point HotSpot) {
  cursor.Arrange(new Rect(new Size(cursor.Width, cursor.Height)));
  var bitmap = new RenderTargetBitmap((int)cursor.Width, (int)cursor.Height, 96, 96, PixelFormats.Pbgra32);
  bitmap.Render(cursor);
  var icon = System.Drawing.Icon.FromHandle(bitmap.ToBitmap().GetHicon());
  return CursorInteropHelper.Create(new SafeFileHandle(icon.Handle, true));
}

You could try this

<Window Cursor=""C:\WINDOWS\Cursors\dinosaur.ani"" />

Also check out Scott Hanselman's BabySmash (www.codeplex.com/babysmash). He used a more "brute force" method of hiding the windows cursor and showing his new cursor on a canvas and then moving the cursor to were the "real" cursor would have been

Read more here: http://www.hanselman.com/blog/DeveloperDesigner.aspx

Make sure, that any GDI resource (for example bmp.GetHIcon) gets disposed. Otherwise you end up with a memory leak. The following code (extension method for icon) works perfectly for WPF. It creates the arrow cursor with a small icon on it's lower right.

Remark: This code uses an icon to create the cursor. It does not use a current UI control.

Matthias

    public static Cursor CreateCursor(this Icon icon, bool includeCrossHair, System.Drawing.Color crossHairColor)
    {
        if (icon == null)
            return Cursors.Arrow;

        // create an empty image
        int width = icon.Width;
        int height = icon.Height;

        using (var cursor = new Bitmap(width * 2, height * 2))
        {
            // create a graphics context, so that we can draw our own cursor
            using (var gr = System.Drawing.Graphics.FromImage(cursor))
            {
                // a cursor is usually 32x32 pixel so we need our icon in the lower right part of it
                gr.DrawIcon(icon, new Rectangle(width, height, width, height));

                if (includeCrossHair)
                {
                    using (var pen = new System.Drawing.Pen(crossHairColor))
                    {
                        // draw the cross-hair
                        gr.DrawLine(pen, width - 3, height, width + 3, height);
                        gr.DrawLine(pen, width, height - 3, width, height + 3);
                    }
                }
            }

            try
            {
                using (var stream = new MemoryStream())
                {
                    // Save to .ico format
                    var ptr = cursor.GetHicon();
                    var tempIcon = Icon.FromHandle(ptr);
                    tempIcon.Save(stream);

                    int x = cursor.Width/2;
                    int y = cursor.Height/2;

                    #region Convert saved stream into .cur format

                    // set as .cur file format
                    stream.Seek(2, SeekOrigin.Begin);
                    stream.WriteByte(2);

                    // write the hotspot information
                    stream.Seek(10, SeekOrigin.Begin);
                    stream.WriteByte((byte)(width));
                    stream.Seek(12, SeekOrigin.Begin);
                    stream.WriteByte((byte)(height));

                    // reset to initial position
                    stream.Seek(0, SeekOrigin.Begin);

                    #endregion


                    DestroyIcon(tempIcon.Handle);  // destroy GDI resource

                    return new Cursor(stream);
                }
            }
            catch (Exception)
            {
                return Cursors.Arrow;
            }
        }
    }

    /// <summary>
    /// Destroys the icon.
    /// </summary>
    /// <param name="handle">The handle.</param>
    /// <returns></returns>
    [DllImport("user32.dll", CharSet = CharSet.Auto)]
    public extern static Boolean DestroyIcon(IntPtr handle);

If you are using visual studio, you can

  1. New a cursor file
  2. Copy/Paste the image
  3. Save it to .cur file.

you can do this by Code like

this.Cursor = new Cursor(@"<your address of icon>");

It may have changed with Visual Studio 2017 but I was able to reference a .cur file as an embedded resource:

<Setter
    Property="Cursor"
    Value="/assembly-name;component/location-name/curser-name.cur" />
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