Question

I have a bitmap font which which doesn't have every single character, such as accented characters (é î ü etc) or symbols such as "¥" or © which I'm using to display usernames in a Highscore table for a game.

Is it possible to limit the UIKit keyboard to certain characters, or only allow certain characters in the UITextField? Or will I have to roll my own input mechanism? I'm thinking and old school, Arcade style, one letter at a time "thing" would be ok.

Was it helpful?

Solution

You could try using the following UITextFieldDelegate method:

- (BOOL)textField:(UITextField *)textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string;

OTHER TIPS

Using the UITextFieldDelegate method mentioned by intregus, you can do this quite easily:

- (BOOL)textField:(UITextField *)textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string
{
    // Only characters in the NSCharacterSet you choose will insertable.
    NSCharacterSet *invalidCharSet = [[NSCharacterSet characterSetWithCharactersInString:@"abcdefgABCDEFG"] invertedSet];
    NSString *filtered = [[string componentsSeparatedByCharactersInSet:invalidCharSet] componentsJoinedByString:@""];
    return [string isEqualToString:filtered];
}

try using the UIKeyboardTypeNamePhonePad for your UITextField. It only has letters and numbers on it:

textField.keyboardType = UIKeyboardTypeNamePhonePad;

Using Interface builder you can link and get the event for "Editing changed" in any of your function. Now there you can put check for the length

- (IBAction)onValueChange:(id)sender 
{
    NSString *text = nil;
    int MAX_LENGTH = 20;
    switch ([sender tag] ) 
    {
        case 1: 
        {
            text = myEditField.text;
            if (MAX_LENGTH < [text length]) {
                myEditField.text = [text substringToIndex:MAX_LENGTH];
            }
        }
            break;
        default:
            break;
    }

}
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