Creating a VisualBrush without ever displaying the Visual it represents
-
18-09-2019 - |
Question
Using the code below, I am attempting to fill a Canvas
with UIElements and save it as a tif Image
. However, my Image
is always blank. It is because the Canvas
is never displayed on the screen and some sort of initialization and drawing never took place? How can I make this work?
The Canvas
creation would go something like this:
Canvas theCanvas = new Canvas();
theCanvas.Width = 2740;
theCanvas.Height = 2280;
...
Button button = new Button();
button.Content = "Push Me.";
button.Height = 50;
button.Width = 200;
Canvas.SetTop(button, 200);
Canvas.SetLeft(button, 300);
theCanvas.Children.Add(button);
To create the Image
and save it:
using (System.IO.FileStream fs =
new System.IO.FileStream(path, System.IO.FileMode.Create))
{
RenderTargetBitmap renderBitmap = new RenderTargetBitmap(
(int)inWidth,
(int)inHeight, 1 / 300, 1 / 300,
PixelFormats.Pbgra32);
DrawingVisual visual = new DrawingVisual();
using (DrawingContext context = visual.RenderOpen())
{
VisualBrush brush = new VisualBrush(inCanvas);
context.DrawRectangle(
brush,
null,
new Rect(new Point(), new Size(inWidth, inHeight)));
}
renderBitmap.Render(visual);
BitmapEncoder encoder = new TiffBitmapEncoder();
encoder.Frames.Add(BitmapFrame.Create(renderBitmap));
encoder.Save(fs);
fs.Close();
}
Solution 2
See first comment on my original post.
OTHER TIPS
In this case control is never rendered on the screen. I just added the canvas to a grid and on a button click I called the save command. And it worked.
private void Window_Loaded(object sender, RoutedEventArgs e)
{
theCanvas.Width = 2740;
theCanvas.Height = 2280;
Button button = new Button();
button.Content = "Push Me.";
button.Height = 50;
button.Width = 200;
Canvas.SetTop(button, 200);
Canvas.SetLeft(button, 300);
theCanvas.Children.Add(button);
mainGri.Children.Add(theCanvas);
}
private void mainGri_MouseDown(object sender, MouseButtonEventArgs e)
{
}
private void button1_Click(object sender, RoutedEventArgs e)
{
String path = @"c:\\a.jpg";
using (System.IO.FileStream fs = new System.IO.FileStream(path, System.IO.FileMode.Create))
{
int inWidth = 300;
int inHeight = 400;
RenderTargetBitmap renderBitmap = new RenderTargetBitmap((int)inWidth,
(int)inHeight, 1 / 300, 1 / 300, PixelFormats.Pbgra32);
DrawingVisual visual = new DrawingVisual();
using (DrawingContext context = visual.RenderOpen())
{
VisualBrush brush = new VisualBrush(theCanvas);
context.DrawRectangle(brush,
null,
new Rect(new Point(), new Size(inWidth, inHeight)));
}
renderBitmap.Render(visual);
BitmapEncoder encoder = new TiffBitmapEncoder();
encoder.Frames.Add(BitmapFrame.Create(renderBitmap));
encoder.Save(fs);
fs.Close();
}
}
}
}
Licensed under: CC-BY-SA with attribution
Not affiliated with StackOverflow