Question

I have interesting problem with my UiimageViews. I have an application (game with 2 houses) where I loaded a lot of images on the screen (I'm using UIIMageView). Works fine on ios4.3 but have a lot crashes on ios5 (I've look at free memory on spc programs difference is around 40-50mb!).

I've removed all @2x images (for retina devices) where it was possible and now i have somewhat less crashes - but they still present.

I've analyzed and found that all crashes appear between viewWillAppear and viewDidAppear. Looks like when images loading into video memory.

I have 2 houses in game and I can loading any house first, then I unload house (of course instruments shows that I have no leaks). I try to load second house and then I have crash. Looks like Images not unloading from videomemory. Is it possible ?

When we remove @2x images then we can load more houses but then crash again sometimes between viewWillAppear and viewDidAppear.

Thanks,

Was it helpful?

Solution

Looks like a typical case of your app being terminated because it takes up too much memory. You can check this by implementing the didReceiveMemoryWarning callback. How big are your images? There are a number of posts on memory issues with UIImageViews, for example here. You must make sure that the UImageViews are removed from their superviews and properly released when not needed.

OTHER TIPS

Sounds like a memory problem to me... Do you re-use removed objects? What is your console output when the app crashes?

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