Timer and saving its state
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06-03-2021 - |
Question
I am building a windows phone application (basically its a game but I am not using XNA, Silverlight was enough). The graphics are moving based on a DispatcherTimer. What I want to do is basically stop the timer whenever a call arrives on the phone, and start it again after the call has finished, so that the game state is not lost.
I tried with :
// Code to execute when the application is activated (brought to foreground)
// This code will not execute when the application is first launched
private void Application_Activated(object sender, ActivatedEventArgs e)
{
Game.timer.Start();
}
// Code to execute when the application is deactivated (sent to background)
// This code will not execute when the application is closing
private void Application_Deactivated(object sender, DeactivatedEventArgs e)
{
Game.timer.Stop();
}
but it did not work, it actually does not reach to this point when a call arrives at the phone. Anyone had such experience?
Thanks in advance :)
Solution
When a call is received you will receieve the Obscured Event on the Frame.
Please note that this event can also be fired for more than just a received phone call though.
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