Question

In my WPF application I have some drawing functionality. I have solved this using a Canvas and handling mouse gestures manually, and I also add the drawn Strokes (wrapped in InkPresenter) to this Canvas.

Using Blend I suddenly discover that there is something called InkCanvas. According to Blend this is a control that "Defines an area that receives and displays ink strokes.", so it sounds relevant to what I do. But everything seems to work fine using a plain Canvas..

So; how does the InkCanvas differ from the plain Canvas, and why should I choose to use this instead?

Was it helpful?

Solution

They really are meant to serve two different purposes. Canvas is for layout. Specifically for more exact control over layout using absolute positioning. InkCanvas is, as you know, for capturing and displaying strokes.

What you are doing is just fine, but InkCanvas has some nice additional features like EditMode among others. It is meant to save you from writing a lot of the stuff you would have to do by hand using Canvas. Using Canvas is a roll your own kind of approach where InkCanvas is a use a pre-built in kind of approach.

OTHER TIPS

An InkCanvas handles the mouse events for you to draw on the canvas. It also has this functionality:

  • Save/Load
  • Resize/Scale
  • Highlight behind text
  • Eraser mode

http://www.kirupa.com/blend_wpf/inkcanvas_pg1.htm

When performance in concerned, InkCanvas with real mouse events is much faster than creating a stroke out of StylusPointCollection, I found that adding new points to a StylusPointCollection is an expensive operation.

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