Question

I like Cg but it seems to be a long way behind GLSL/HLSL now - only supporting fragment & vertex shaders, for instance.

Is it still being developed or has it been given up - in which case is there no longer a way to write GPU-independent shaders?

Was it helpful?

Solution

Is Cg still being developed? Yes; NVIDIA continues to update Cg and keep it in sync with technology.

Does that make it not "dead"? That's a subjective question.

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