Question

If the major axis of the ellipse is vertical or horizontal, it's easy to calculate the bounding box, but what about when the ellipse is rotated?

The only way I can think of so far is to calculate all the points around the perimeter and find the max/min x and y values. It seems like there should be a simpler way.

If there's a function (in the mathematical sense) that describes an ellipse at an arbitrary angle, then I could use its derivative to find points where the slope is zero or undefined, but I can't seem to find one.

Edit: to clarify, I need the axis-aligned bounding box, i.e. it should not be rotated with the ellipse, but stay aligned with the x axis so transforming the bounding box won't work.

Was it helpful?

Solution

You could try using the parametrized equations for an ellipse rotated at an arbitrary angle:

x = h + a*cos(t)*cos(phi) - b*sin(t)*sin(phi)  [1]
y = k + b*sin(t)*cos(phi) + a*cos(t)*sin(phi)  [2]

...where ellipse has centre (h,k) semimajor axis a and semiminor axis b, and is rotated through angle phi.

You can then differentiate and solve for gradient = 0:

0 = dx/dt = -a*sin(t)*cos(phi) - b*cos(t)*sin(phi)

=>

tan(t) = -b*tan(phi)/a   [3]

Which should give you many solutions for t (two of which you are interested in), plug that back into [1] to get your max and min x.

Repeat for [2]:

0 = dy/dt = b*cos(t)*cos(phi) - a*sin(t)*sin(phi)

=>

tan(t) = b*cot(phi)/a  [4]

Lets try an example:

Consider an ellipse at (0,0) with a=2, b=1, rotated by PI/4:

[1] =>

x = 2*cos(t)*cos(PI/4) - sin(t)*sin(PI/4)

[3] =>

tan(t) = -tan(PI/4)/2 = -1/2

=>

t = -0.4636 + n*PI

We are interested in t = -0.4636 and t = -3.6052

So we get:

x = 2*cos(-0.4636)*cos(PI/4) - sin(-0.4636)*sin(PI/4) = 1.5811

and

x = 2*cos(-3.6052)*cos(PI/4) - sin(-3.6052)*sin(PI/4) = -1.5811

OTHER TIPS

I found a simple formula at http://www.iquilezles.org/www/articles/ellipses/ellipses.htm (and ignored the z axis).

I implemented it roughly like this:

num ux = ellipse.r1 * cos(ellipse.phi);
num uy = ellipse.r1 * sin(ellipse.phi);
num vx = ellipse.r2 * cos(ellipse.phi+PI/2);
num vy = ellipse.r2 * sin(ellipse.phi+PI/2);

num bbox_halfwidth = sqrt(ux*ux + vx*vx);
num bbox_halfheight = sqrt(uy*uy + vy*vy); 

Point bbox_ul_corner = new Point(ellipse.center.x - bbox_halfwidth, 
                                 ellipse.center.y - bbox_halfheight);

Point bbox_br_corner = new Point(ellipse.center.x + bbox_halfwidth, 
                                 ellipse.center.y + bbox_halfheight);

This is relative simple but a bit hard to explain since you haven't given us the way you represent your ellipse. There are so many ways to do it..

Anyway, the general principle goes like this: You can't calculate the axis aligned boundary box directly. You can however calculate the extrema of the ellipse in x and y as points in 2D space.

For this it's sufficient to take the equation x(t) = ellipse_equation(t) and y(t) = ellipse_equation(t). Get the first order derivate of it and solve it for it's root. Since we're dealing with ellipses that are based on trigonometry that's straight forward. You should end up with an equation that either gets the roots via atan, acos or asin.

Hint: To check your code try it with an unrotated ellipse: You should get roots at 0, Pi/2, Pi and 3*Pi/2.

Do that for each axis (x and y). You will get at most four roots (less if your ellipse is degenerated, e.g. one of the radii is zero). Evalulate the positions at the roots and you get all extreme points of the ellipse.

Now you're almost there. Getting the boundary box of the ellipse is as simple as scanning these four points for xmin, xmax, ymin and ymax.

Btw - if you have problems finding the equation of your ellipse: try to reduce it to the case that you have an axis aligned ellipse with a center, two radii and a rotation angle around the center.

If you do so the equations become:

  // the ellipse unrotated:
  temp_x (t) = radius.x * cos(t);
  temp_y (t) = radius.y = sin(t);

  // the ellipse with rotation applied:
  x(t) = temp_x(t) * cos(angle) - temp_y(t) * sin(angle) + center.x;
  y(t) = temp_x(t) * sin(angle) + temp_y(t) * cos(angle) + center.y;

Brilian Johan Nilsson. I have transcribed your code to c# - ellipseAngle are now in degrees:

private static RectangleF EllipseBoundingBox(int ellipseCenterX, int ellipseCenterY, int ellipseRadiusX, int ellipseRadiusY, double ellipseAngle)
{
    double angle = ellipseAngle * Math.PI / 180;
    double a = ellipseRadiusX * Math.Cos(angle);
    double b = ellipseRadiusY * Math.Sin(angle);
    double c = ellipseRadiusX * Math.Sin(angle);
    double d = ellipseRadiusY * Math.Cos(angle);
    double width = Math.Sqrt(Math.Pow(a, 2) + Math.Pow(b, 2)) * 2;
    double height = Math.Sqrt(Math.Pow(c, 2) + Math.Pow(d, 2)) * 2;
    var x= ellipseCenterX - width * 0.5;
    var y= ellipseCenterY + height * 0.5;
    return new Rectangle((int)x, (int)y, (int)width, (int)height);
}

I think the most useful formula is this one. An ellipsis rotated from an angle phi from the origin has as equation:

alt text

alt text

where (h,k) is the center, a and b the size of the major and minor axis and t varies from -pi to pi.

From that, you should be able to derive for which t dx/dt or dy/dt goes to 0.

Here is the formula for the case if the ellipse is given by its foci and eccentricity (for the case where it is given by axis lengths, center and angle, see e. g. the answer by user1789690).

Namely, if the foci are (x0, y0) and (x1, y1) and the eccentricity is e, then

bbox_halfwidth  = sqrt(k2*dx2 + (k2-1)*dy2)/2
bbox_halfheight = sqrt((k2-1)*dx2 + k2*dy2)/2

where

dx = x1-x0
dy = y1-y0
dx2 = dx*dx
dy2 = dy*dy
k2 = 1.0/(e*e)

I derived the formulas from the answer by user1789690 and Johan Nilsson.

If you work with OpenCV/C++ and use cv::fitEllipse(..) function, you may need bounding rect of ellipse. Here I made a solution using Mike's answer:

// tau = 2 * pi, see tau manifest
const double TAU = 2 * std::acos(-1);

cv::Rect calcEllipseBoundingBox(const cv::RotatedRect &anEllipse)
{
    if (std::fmod(std::abs(anEllipse.angle), 90.0) <= 0.01) {
        return anEllipse.boundingRect();
    }

    double phi   = anEllipse.angle * TAU / 360;
    double major = anEllipse.size.width  / 2.0;
    double minor = anEllipse.size.height / 2.0;

    if (minor > major) {
        std::swap(minor, major);
        phi += TAU / 4;
    }

    double cosPhi = std::cos(phi), sinPhi = std::sin(phi);
    double tanPhi = sinPhi / cosPhi;

    double tx = std::atan(-minor * tanPhi / major);
    cv::Vec2d eqx{ major * cosPhi, - minor * sinPhi };
    double x1 = eqx.dot({ std::cos(tx),           std::sin(tx)           });
    double x2 = eqx.dot({ std::cos(tx + TAU / 2), std::sin(tx + TAU / 2) });

    double ty = std::atan(minor / (major * tanPhi));
    cv::Vec2d eqy{ major * sinPhi, minor * cosPhi };
    double y1 = eqy.dot({ std::cos(ty),           std::sin(ty)           });
    double y2 = eqy.dot({ std::cos(ty + TAU / 2), std::sin(ty + TAU / 2) });

    cv::Rect_<float> bb{
        cv::Point2f(std::min(x1, x2), std::min(y1, y2)),
        cv::Point2f(std::max(x1, x2), std::max(y1, y2))
    };

    return bb + anEllipse.center;
}

This code is based on the code user1789690 contributed above, but implemented in Delphi. I have tested this and as far as I can tell it works perfectly. I spent an entire day searching for an algorithm or some code, tested some that didn't work, and I was very happy to finally find the code above. I hope someone finds this useful. This code will calculate the bounding box of a rotated ellipse. The bounding box is axis aligned and NOT rotated with the ellipse. The radiuses are for the ellipse before it was rotated.

type

  TSingleRect = record
    X:      Single;
    Y:      Single;
    Width:  Single;
    Height: Single;
  end;

function GetBoundingBoxForRotatedEllipse(EllipseCenterX, EllipseCenterY, EllipseRadiusX,  EllipseRadiusY, EllipseAngle: Single): TSingleRect;
var
  a: Single;
  b: Single;
  c: Single;
  d: Single;
begin
  a := EllipseRadiusX * Cos(EllipseAngle);
  b := EllipseRadiusY * Sin(EllipseAngle);
  c := EllipseRadiusX * Sin(EllipseAngle);
  d := EllipseRadiusY * Cos(EllipseAngle);
  Result.Width  := Hypot(a, b) * 2;
  Result.Height := Hypot(c, d) * 2;
  Result.X      := EllipseCenterX - Result.Width * 0.5;
  Result.Y      := EllipseCenterY - Result.Height * 0.5;
end;

This is my function for finding tight fit rectangle to ellipse with arbitrary orientation

I have opencv rect and point for implementation:

cg - center of the ellipse

size - major, minor axis of ellipse

angle - orientation of ellipse

cv::Rect ellipse_bounding_box(const cv::Point2f &cg, const cv::Size2f &size, const float angle) {

    float a = size.width / 2;
    float b = size.height / 2;
    cv::Point pts[4];

    float phi = angle * (CV_PI / 180);
    float tan_angle = tan(phi);
    float t = atan((-b*tan_angle) / a);
    float x = cg.x + a*cos(t)*cos(phi) - b*sin(t)*sin(phi);
    float y = cg.y + b*sin(t)*cos(phi) + a*cos(t)*sin(phi);
    pts[0] = cv::Point(cvRound(x), cvRound(y));

    t = atan((b*(1 / tan(phi))) / a);
    x = cg.x + a*cos(t)*cos(phi) - b*sin(t)*sin(phi);
    y = cg.y + b*sin(t)*cos(phi) + a*cos(t)*sin(phi);
    pts[1] = cv::Point(cvRound(x), cvRound(y));

    phi += CV_PI;
    tan_angle = tan(phi);
    t = atan((-b*tan_angle) / a);
    x = cg.x + a*cos(t)*cos(phi) - b*sin(t)*sin(phi);
    y = cg.y + b*sin(t)*cos(phi) + a*cos(t)*sin(phi);
    pts[2] = cv::Point(cvRound(x), cvRound(y));

    t = atan((b*(1 / tan(phi))) / a);
    x = cg.x + a*cos(t)*cos(phi) - b*sin(t)*sin(phi);
    y = cg.y + b*sin(t)*cos(phi) + a*cos(t)*sin(phi);
    pts[3] = cv::Point(cvRound(x), cvRound(y));

    long left = 0xfffffff, top = 0xfffffff, right = 0, bottom = 0;
    for (int i = 0; i < 4; i++) {
        left = left < pts[i].x ? left : pts[i].x;
        top = top < pts[i].y ? top : pts[i].y;
        right = right > pts[i].x ? right : pts[i].x;
        bottom = bottom > pts[i].y ? bottom : pts[i].y;
    }
    cv::Rect fit_rect(left, top, (right - left) + 1, (bottom - top) + 1);
    return fit_rect;
}
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