Question

I have the convenient object factory template that creates objects by their type id names. The implementation is pretty obvious: ObjectFactory contains the map from std::string to object creator function. Then all objects to be created shall be registered in this factory.

I use the following macro to do that:

#define REGISTER_CLASS(className, interfaceName) \
   class className; \
   static RegisterClass<className, interfaceName> regInFactory##className; \
   class className : public interfaceName

where RegisterClass is

   template<class T, class I>
   struct RegisterClass
   {
      RegisterClass()
      {
         ObjectFactory<I>::GetInstance().Register<T>();
      }
   };

Usage

class IFoo
{
public:
   virtual Do() = 0;
   virtual ~IFoo() {}
}

REGISTER_CLASS(Foo, IFoo)
{
   virtual Do() { /* do something */ }
}

REGISTER_CLASS(Bar, IFoo)
{
   virtual Do() { /* do something else */ }
}

Classes are defined and registered in factory simultaneously.

The problem is that regInFactory... static objects are defined in .h files, so they will be added to every translation unit. The same object creator will be registered several times, and, more important, there will be a lot of redundant objects with static storage duration.

Is there any way to do such elegant registration (not to copy/paste class and interface names), but do not spread redundant static objects around the globe?

If a good solution needs some VC++ specific extensions (not conforming to C++ standard), I will be OK with that.

Was it helpful?

Solution

So you want to put variables definitions in header file? There is a portable way: static variables of template classes. So we get:

template <typename T, typename I>
struct AutoRegister: public I
{
    // a constructor which use ourRegisterer so that it is instantiated; 
    // problem catched by bocco
    AutoRegister() { &ourRegisterer; } 
private:
    static RegisterClass<T, I> ourRegisterer;
};

template <typename T, typename I>
RegisterClass<T, I> AutoRegister<T, I>::ourRegisterer;

class Foo: AutoRegister<Foo, IFoo>
{
public:
    virtual void Do();         
};

Note that I've kept the inheritance of IFoo non virtual. If there is any risk of inheriting from that class multiple times, it should be virtual.

OTHER TIPS

Cygon's answer is probably what you need, but you also might get away with lazy registration, depending what exacly is registration for.

Move registration into special base class and attach that besides interface in the macro.

Inside constructor use a local static flag, so that each class registers only once on first instanse creation.

Probably won't compile, but you should get what I meant:

template<className, interfaceName>
class RegistratorBase
{
public:
     RegistratorBase()
     {
          static bool registered = false;
          if(!registered)
                ObjectFactory<interfaceName>::GetInstance().Register<className>();
     }
};

#define REGISTER_CLASS(className, interfaceName) \
  class className : public interfaceName, private RegistratorBase<className, interfaceName>

Why not change the macro so REGISTER_CLASS only registers the class without declaring it?

It would allow you to derive from another class while also implementing the interface, you could put the registration into your .cpp file where it's only in one compilation unit and it would minimize header dependencies (you no longer have to include the object factory header in all your public headers).

There is a VC++ extension that should cause the linker to pick just one of the globals and discard the unused ones. The variable in question needs to be globally visible (= no static, would cause linker errors if the compiler doesn't support the extension):

__declspec( selectany )

Usage would be like this:

#define REGISTER_CLASS(className, interfaceName) \
  class className; \
  __declspec( selectany ) \
    RegisterClass<className, interfaceName> regInFactory##className; \
  class className : public interfaceName

Obviously you just need to move the class registrar declaration into a .cpp file. Perhaps it should be the .cpp file that contains the implementation of the class you register with that registrar.

You don't really need the registrar class, you only need one instance of it. By putting it into a .cpp file you hide it from all the other source completely but still have a global object initialized on startup.

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