Question

I pulled the latest version of three20 from github and installed their template. I opened it up in XCode, built it, ran it, then I realized the template isn't iOS4 ready.

The first issue I found was "Base SDK not found". I solved it in Edit Project Setting by changing the Base SDK to "iOS Device 4.1".

Then I ran it again. I got tons of errors related to "Three20/Three.h: No such file or directory". I added the "../three20/src" to my Header Search Paths but it doesn't help.

Does anyone know why? What else should I change?

FYI:
XCode Version 3.2.4
Latest version of three20 (29 September)

Directories:
xcode/myproject/
xcode/three20/

PS: the template works fine in SDK 3.0

Was it helpful?

Solution 2

Turn out I have to use http://github.com/ECP/three20 instead .

OTHER TIPS

I was pulling my hair out as well since adding three20 correctly to your new iOS4 with really basic instructions listed here: http://github.com/facebook/three20 did not work as well.

Issue: Can compile newly three20 to your iOS project and got this error: Can't find #import "Three20/Three20.h".

Here is the best solution for those have the same issue:
1) Add your three20 to your iphone project path like this:
[yourProjectPath]/[iOSProjectName]/three20/..
2) cd three20 dir
3) run:
python src/scripts/ttmodule.py -p [yourProjectPath]/[iOSProjectName]/[iOSProjectName].xcodeproj Three20 -c Debug -c Release
4) go to XCode and do a build now.

Thanks to jverkoey for adding this in ...man
u save us a lot of headache if u ever read this :- ) kudos bud! :- )
http://github.com/facebook/three20/commit/0814b1c149cbe987557c88a271f999c3f9f3ae64

Please vote this answers if it help u. Thanks :-)

An answer I got from twitter - "need to manually set build target of each projects"
He might be right.

My solution was to add the following to the Header Search Path in Xcode:

three20/Build/Products/three20

Xcode 4 screen shot:

Xcode header search path

Yours may be different of course, but maybe this will help someone.

Also, try checking the Deployment Target under Project Settings, for both, Simulator and Device. In my case, I got thousands of errors because the target was set to 2.2. It seems there is no support for 2.2 anymore in iOS 4.1 and Xcode 3.2.4.

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