Getting x,y coordinates of a texture mapped on sphere (WPF, synch, no visualtreehelper.hittest)

StackOverflow https://stackoverflow.com/questions/2222306

  •  19-09-2019
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Question

technology: WPF, C#

pretext: I am making a game with a custom gyroscope+accelerometer device. I have a sphere that has a labyrinth map on it. The texture is mapped by a set of positions and texture coordinates generated from 3rd party. The user rotates the sphere via device trying to solve the labyrinth.

question: I need to get the map coordinates (x,y) from sphere coordinates (alfa,gama,theta) with custom mapping so i can check if the user is hitting a wall. I cannot use visualtreehelper.hittest because it's asynchronous and I need the data in my game loop.

thanks.

Was it helpful?

Solution

I changed my approach. I baked my texture in a 3D software and exported it back with unwrap. Now I use this map in my code-behind.

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