Question

I am doing image processing in C that requires copying large chunks of data around memory - the source and destination never overlap.

What is the absolute fastest way to do this on the x86 platform using GCC (where SSE, SSE2 but NOT SSE3 are available)?

I expect the solution will either be in assembly or using GCC intrinsics?

I found the following link but have no idea whether it's the best way to go about it (the author also says it has a few bugs): http://coding.derkeiler.com/Archive/Assembler/comp.lang.asm.x86/2006-02/msg00123.html

EDIT: note that a copy is necessary, I cannot get around having to copy the data (I could explain why but I'll spare you the explanation :))

Was it helpful?

Solution

Courtesy of William Chan and Google. 30-70% faster than memcpy in Microsoft Visual Studio 2005.

void X_aligned_memcpy_sse2(void* dest, const void* src, const unsigned long size)
{

  __asm
  {
    mov esi, src;    //src pointer
    mov edi, dest;   //dest pointer

    mov ebx, size;   //ebx is our counter 
    shr ebx, 7;      //divide by 128 (8 * 128bit registers)


    loop_copy:
      prefetchnta 128[ESI]; //SSE2 prefetch
      prefetchnta 160[ESI];
      prefetchnta 192[ESI];
      prefetchnta 224[ESI];

      movdqa xmm0, 0[ESI]; //move data from src to registers
      movdqa xmm1, 16[ESI];
      movdqa xmm2, 32[ESI];
      movdqa xmm3, 48[ESI];
      movdqa xmm4, 64[ESI];
      movdqa xmm5, 80[ESI];
      movdqa xmm6, 96[ESI];
      movdqa xmm7, 112[ESI];

      movntdq 0[EDI], xmm0; //move data from registers to dest
      movntdq 16[EDI], xmm1;
      movntdq 32[EDI], xmm2;
      movntdq 48[EDI], xmm3;
      movntdq 64[EDI], xmm4;
      movntdq 80[EDI], xmm5;
      movntdq 96[EDI], xmm6;
      movntdq 112[EDI], xmm7;

      add esi, 128;
      add edi, 128;
      dec ebx;

      jnz loop_copy; //loop please
    loop_copy_end:
  }
}

You may be able to optimize it further depending on your exact situation and any assumptions you are able to make.

You may also want to check out the memcpy source (memcpy.asm) and strip out its special case handling. It may be possible to optimise further!

OTHER TIPS

At any optimisation level of -O1 or above, GCC will use builtin definitions for functions like memcpy - with the right -march parameter (-march=pentium4 for the set of features you mention) it should generate pretty optimal architecture-specific inline code.

I'd benchmark it and see what comes out.

The SSE-Code posted by hapalibashi is the way to go.

If you need even more performance and don't shy away from the long and winding road of writing a device-driver: All important platforms nowadays have a DMA-controller that is capable of doing a copy-job faster and in parallel to CPU code could do.

That involves writing a driver though. No big OS that I'm aware of exposes this functionality to the user-side because of the security risks.

However, it may be worth it (if you need the performance) since no code on earth could outperform a piece of hardware that is designed to do such a job.

This question is four years old now and I'm a little surprised nobody has mentioned memory bandwidth yet. CPU-Z reports that my machine has PC3-10700 RAM. That the RAM has a peak bandwidth (aka transfer rate, throughput etc) of 10700 MBytes/sec. The CPU in my machine is an i5-2430M CPU, with peak turbo frequency of 3 GHz.

Theoretically, with an infinitely fast CPU and my RAM, memcpy could go at 5300 MBytes/sec, ie half of 10700 because memcpy has to read from and then write to RAM. (edit: As v.oddou pointed out, this is a simplistic approximation).

On the other hand, imagine we had infinitely fast RAM and a realistic CPU, what could we achieve? Let's use my 3 GHz CPU as an example. If it could do a 32-bit read and a 32-bit write each cycle, then it could transfer 3e9 * 4 = 12000 MBytes/sec. This seems easily within reach for a modern CPU. Already, we can see that the code running on the CPU isn't really the bottleneck. This is one of the reasons that modern machines have data caches.

We can measure what the CPU can really do by benchmarking memcpy when we know the data is cached. Doing this accurately is fiddly. I made a simple app that wrote random numbers into an array, memcpy'd them to another array, then checksumed the copied data. I stepped through the code in the debugger to make sure that the clever compiler had not removed the copy. Altering the size of the array alters the cache performance - small arrays fit in the cache, big ones less so. I got the following results:

  • 40 KByte arrays: 16000 MBytes/sec
  • 400 KByte arrays: 11000 MBytes/sec
  • 4000 KByte arrays: 3100 MBytes/sec

Obviously, my CPU can read and write more than 32 bits per cycle, since 16000 is more than the 12000 I calculated theoretically above. This means the CPU is even less of a bottleneck than I already thought. I used Visual Studio 2005, and stepping into the standard memcpy implementation, I can see that it uses the movqda instruction on my machine. I guess this can read and write 64 bits per cycle.

The nice code hapalibashi posted achieves 4200 MBytes/sec on my machine - about 40% faster than the VS 2005 implementation. I guess it is faster because it uses the prefetch instruction to improve cache performance.

In summary, the code running on the CPU isn't the bottleneck and tuning that code will only make small improvements.

If specific to Intel processors, you might benefit from IPP. If you know it will run with an Nvidia GPU perhaps you could use CUDA - in both cases it may be better to look wider than optimising memcpy() - they provide opportunities for improving your algorithm at a higher level. They are both however reliant on specific hardware.

If you're on Windows, use the DirectX APIs, which has specific GPU-optimized routines for graphics handling (how fast could it be? Your CPU isn't loaded. Do something else while the GPU munches it).

If you want to be OS agnostic, try OpenGL.

Do not fiddle with assembler, because it is all too likely that you'll fail miserably to outperform 10 year+ proficient library-making software engineers.

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