Question

I'm trying to mirror libswscale PIX_FMT_YUYV422-type image horizontally. Using simple loop for each line with 16-bits per pixel results in having colors wrong, for example blue objects are orange. Here is my code:

   typedef unsigned short YUVPixel; // 16 bits per pixel
    for (int y = 0; y < outHeight; y++)
    {
        YUVPixel *p1 = (YUVPixel*)pBits + y * outWidth;
        YUVPixel *p2 = p1 + outWidth - 1;
        for (int x = 0; x < outWidth/2; x++) // outWidth is image width in pixels
        {
            // packed YUV 4:2:2, 16bpp, Y0 Cb Y1 Cr
            unsigned short tmp;
            tmp = *p1;
            *p1 = *p2;
            *p2 = tmp;
        }
    }

Then I tried redefining YUVPixel as 32-bit type and modifying my loop accordingly. This results in correct colors, but looks like neighboring pixels are swapped. Any ideas, I'm totally lost with this?

Was it helpful?

Solution

Your approach using a 32bit YUVPixel type was good, you only have to make sure you swap the two Y values inside that pixel structure after moving it around, e.g.:

Y0 U Y1 V
                move to new position      
          -------------------------------->
                                            Y0 U Y1 V
                                              <swap>
                                            Y1 U Y0 V

The U and V values are both valid for the whole 2-pixel-structure, the Y values have to be flipped.

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