Question

If I make multiple draw calls for various Program3D instances, is there a way that I can reset or nullify the constants if I'm no longer using them in the next following Program3D assignment?

Is it even necessary that I do something like this?

//Nullify 'vc0' in the vertex shader:
context3D.setProgramConstantsFromVector("vertex", 0, null);
Was it helpful?

Solution

No, constants are global state to the entire Context3D. Their content does not change if you change programs. The default value is (0,0,0,0), but if you do not use them in a program there is no reason to set them.

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