Question

JavaScript allows functions to be treated as objects--if you first define a variable as a function, you can subsequently add properties to that function. How do you do the reverse, and add a function to an "object"?

This works:

var foo = function() { return 1; };
foo.baz = "qqqq";

At this point, foo() calls the function, and foo.baz has the value "qqqq".

However, if you do the property assignment part first, how do you subsequently assign a function to the variable?

var bar = { baz: "qqqq" };

What can I do now to arrange for bar.baz to have the value "qqqq" and bar() to call the function?

Was it helpful?

Solution

It's easy to be confused here, but you can't (easily or clearly or as far as I know) do what you want. Hopefully this will help clear things up.

First, every object in Javascript inherits from the Object object.

//these do the same thing
var foo = new Object();
var bar = {};

Second, functions ARE objects in Javascript. Specifically, they're a Function object. The Function object inherits from the Object object. Checkout the Function constructor

var foo = new Function();
var bar = function(){};
function baz(){};

Once you declare a variable to be an "Object" you can't (easily or clearly or as far as I know) convert it to a Function object. You'd need to declare a new Object of type Function (with the function constructor, assigning a variable an anonymous function etc.), and copy over any properties of methods from your old object.

Finally, anticipating a possible question, even once something is declared as a function, you can't (as far as I know) change the functionBody/source.

OTHER TIPS

There doesn't appear to be a standard way to do it, but this works.

WHY however, is the question.

function functionize( obj , func )
{ 
   out = func; 
   for( i in obj ){ out[i] = obj[i]; } ; 
   return out; 
}

x = { a: 1, b: 2 }; 
x = functionize( x , function(){ return "hello world"; } );
x()   ==> "hello world" 

There is simply no other way to acheive this, doing

x={}
x() 

WILL return a "type error". because "x" is an "object" and you can't change it. its about as sensible as trying to do

 x = 1
 x[50] = 5
 print x[50] 

it won't work. 1 is an integer. integers don't have array methods. you can't make it.

Object types are functions and an object itself is a function instantiation.

  javascript:alert([Array, Boolean, Date, Function,
                       Number, Object, RegExp, String].join('\n\n'))

displays (in FireFox):

function Array() {
    [native code]
}

function Boolean() {
    [native code]
}

function Date() {
    [native code]
}

function Function() {
    [native code]
}

function Number() {
    [native code]
}

function Object() {
    [native code]
}

function RegExp() {
    [native code]
}

function String() {
    [native code]
}

In particular, note a Function object, function Function() { [native code] }, is defined as a recurrence relation (a recursive definition using itself).

Also, note that the answer 124402#124402 is incomplete regarding 1[50]=5. This DOES assign a property to a Number object and IS valid Javascript. Observe,

javascript:
     alert([  [].prop="a",   true.sna="fu",   (new Date()).tar="fu",
                     function(){}.fu="bar",   123[40]=4,   {}.forty=2,
                         /(?:)/.forty2="life",   "abc".def="ghi"  ].join("\t"))

displays

a   fu  fu  bar 4   2   life    ghi

interpreting and executing correctly according to Javascript's "Rules of Engagement".

Of course there is always a wrinkle and manifest by =. An object is often "short-circuited" to its value instead of a full fledged entity when assigned to a variable. This is an issue with Boolean objects and boolean values.

Explicit object identification resolves this issue.

javascript: x=new Number(1);  x[50]=5;  alert(x[50]);

"Overloading" is quite a legitimate Javascript exercise and explicitly endorsed with mechanisms like prototyping though code obfuscation can be a hazard.

Final note:

javascript: alert(  123 . x = "not"  );

javascript: alert( (123). x = "Yes!" );  /* ()'s elevate to full object status */

Use a temporary variable:

var xxx = function()...

then copy all the properties from the original object:

for (var p in bar) { xxx[p] = bar[p]; }

finally reassign the new function with the old properties to the original variable:

bar = xxx;
var A = function(foo) {                                                                                                      
  var B = function() {                                                                                                       
    return A.prototype.constructor.apply(B, arguments);
  };
  B.prototype = A.prototype;                                                                                                 
  return B;                                                                                                                  
}; 

JavaScript allows functions to be treated as objects--you can add a property to a function. How do you do the reverse, and add a function to an object?

You appear to be a bit confused. Functions, in JavaScript, are objects. And variables are variable. You wouldn't expect this to work:

var three = 3;
three = 4;
assert(three === 3);

...so why would you expect that assigning a function to your variable would somehow preserve its previous value? Perhaps some annotations will clarify things for you:

// assigns an anonymous function to the variable "foo"
var foo = function() { return 1; }; 
// assigns a string to the property "baz" on the object 
// referenced by "foo" (which, in this case, happens to be a function)
foo.baz = "qqqq";

NB: Post written in the style of how I solved the issue. I'm not 100% sure it is usable in the OP's case.

I found this post while looking for a way to convert objects created on the server and delivered to the client by JSON / ajax.

Which effectively left me in the same situation as the OP, an object that I wanted to be convert into a function so as to be able to create instances of it on the client.

In the end I came up with this, which is working (so far at least):

var parentObj = {}

parentObj.createFunc = function (model)
{
    // allow it to be instantiated
    parentObj[model._type] = function()
    {
        return (function (model)
        {
            // jQuery used to clone the model
            var that = $.extend(true, null, model);
            return that;
        })(model);
    }
}

Which can then be used like:

var data = { _type: "Example", foo: "bar" };
parentObject.createFunc(data);
var instance = new parentObject.Example();

In my case I actually wanted to have functions associated with the resulting object instances, and also be able to pass in parameters at the time of instantiating it.

So my code was:

var parentObj = {};
// base model contains client only stuff
parentObj.baseModel =
{
    parameter1: null,
    parameter2: null,
    parameterN: null, 
    func1: function ()
    {
        return this.parameter2;
    },
    func2: function (inParams) 
    {
        return this._variable2;
    }
}

// create a troop type
parentObj.createModel = function (data)
{
    var model = $.extend({}, parentObj.baseModel, data);
    // allow it to be instantiated
    parentObj[model._type] = function(parameter1, parameter2, parameterN)
    {
        return (function (model)
        {
            var that = $.extend(true, null, model);
            that.parameter1 = parameter1;
            that.parameter2 = parameter2;
            that.parameterN = parameterN;
            return that;
        })(model);
    }
}

And was called thus:

// models received from an AJAX call
var models = [
{ _type="Foo", _variable1: "FooVal", _variable2: "FooVal" },
{ _type="Bar", _variable1: "BarVal", _variable2: "BarVal" },
{ _type="FooBar", _variable1: "FooBarVal", _variable2: "FooBarVal" }
];

for(var i = 0; i < models.length; i++)
{
    parentObj.createFunc(models[i]);
}

And then they can be used:

var test1 = new parentObj.Foo(1,2,3);
var test2 = new parentObj.Bar("a","b","c");
var test3 = new parentObj.FooBar("x","y","z");

// test1.parameter1 == 1
// test1._variable1 == "FooVal"
// test1.func1() == 2

// test2.parameter2 == "a"
// test2._variable2 == "BarVal"
// test2.func2() == "BarVal"

// etc
var bar = { 
    baz: "qqqq",
    runFunc: function() {
        return 1;
    }
};

alert(bar.baz); // should produce qqqq
alert(bar.runFunc()); // should produce 1

I think you're looking for this.

can also be written like this:

function Bar() {
    this.baz = "qqqq";
    this.runFunc = function() {
        return 1;
    }
}

nBar = new Bar(); 

alert(nBar.baz); // should produce qqqq
alert(nBar.runFunc()); // should produce 1
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