Question

If I open an image with open("image.jpg"), how can I get the RGB values of a pixel assuming I have the coordinates of the pixel?

Then, how can I do the reverse of this? Starting with a blank graphic, 'write' a pixel with a certain RGB value?

I would prefer if I didn't have to download any additional libraries.

Was it helpful?

Solution

It's probably best to use the Python Image Library to do this which I'm afraid is a separate download.

The easiest way to do what you want is via the load() method on the Image object which returns a pixel access object which you can manipulate like an array:

from PIL import Image

im = Image.open('dead_parrot.jpg') # Can be many different formats.
pix = im.load()
print im.size  # Get the width and hight of the image for iterating over
print pix[x,y]  # Get the RGBA Value of the a pixel of an image
pix[x,y] = value  # Set the RGBA Value of the image (tuple)
im.save('alive_parrot.png')  # Save the modified pixels as .png

Alternatively, look at ImageDraw which gives a much richer API for creating images.

OTHER TIPS

PyPNG - lightweight PNG decoder/encoder

Although the question hints at JPG, I hope my answer will be useful to some people.

Here's how to read and write PNG pixels using PyPNG module:

import png, array

point = (2, 10) # coordinates of pixel to be painted red

reader = png.Reader(filename='image.png')
w, h, pixels, metadata = reader.read_flat()
pixel_byte_width = 4 if metadata['alpha'] else 3
pixel_position = point[0] + point[1] * w
new_pixel_value = (255, 0, 0, 0) if metadata['alpha'] else (255, 0, 0)
pixels[
  pixel_position * pixel_byte_width :
  (pixel_position + 1) * pixel_byte_width] = array.array('B', new_pixel_value)

output = open('image-with-red-dot.png', 'wb')
writer = png.Writer(w, h, **metadata)
writer.write_array(output, pixels)
output.close()

PyPNG is a single pure Python module less than 4000 lines long, including tests and comments.

PIL is a more comprehensive imaging library, but it's also significantly heavier.

Using Pillow (which works with Python 3.X as well as Python 2.7+), you can do the following:

from PIL import Image
im = Image.open('image.jpg', 'r')
width, height = im.size
pixel_values = list(im.getdata())

Now you have all pixel values. If it is RGB or another mode can be read by im.mode. Then you can get pixel (x, y) by:

pixel_values[width*y+x]

Alternatively, you can use Numpy and reshape the array:

>>> pixel_values = numpy.array(pixel_values).reshape((width, height, 3))
>>> x, y = 0, 1
>>> pixel_values[x][y]
[ 18  18  12]

A complete, simple to use solution is

def get_image(image_path):
    """Get a numpy array of an image so that one can access values[x][y]."""
    image = Image.open(image_path, 'r')
    width, height = image.size
    pixel_values = list(image.getdata())
    if image.mode == 'RGB':
        channels = 3
    elif image.mode == 'L':
        channels = 1
    else:
        print("Unknown mode: %s" % image.mode)
        return None
    pixel_values = numpy.array(pixel_values).reshape((width, height, channels))
    return pixel_values

As Dave Webb said:

Here is my working code snippet printing the pixel colours from an image:

import os, sys
import Image

im = Image.open("image.jpg")
x = 3
y = 4

pix = im.load()
print pix[x,y]
photo = Image.open('IN.jpg') #your image
photo = photo.convert('RGB')

width = photo.size[0] #define W and H
height = photo.size[1]

for y in range(0, height): #each pixel has coordinates
    row = ""
    for x in range(0, width):

        RGB = photo.getpixel((x,y))
        R,G,B = RGB  #now you can use the RGB value

There's a really good article on wiki.wxpython.org entitled Working With Images. The article mentions the possiblity of using wxWidgets (wxImage), PIL or PythonMagick. Personally, I've used PIL and wxWidgets and both make image manipulation fairly easy.

You can use pygame's surfarray module. This module has a 3d pixel array returning method called pixels3d(surface). I've shown usage below:

from pygame import surfarray, image, display
import pygame
import numpy #important to import

pygame.init()
image = image.load("myimagefile.jpg") #surface to render
resolution = (image.get_width(),image.get_height())
screen = display.set_mode(resolution) #create space for display
screen.blit(image, (0,0)) #superpose image on screen
display.flip()
surfarray.use_arraytype("numpy") #important!
screenpix = surfarray.pixels3d(image) #pixels in 3d array:
#[x][y][rgb]
for y in range(resolution[1]):
    for x in range(resolution[0]):
        for color in range(3):
            screenpix[x][y][color] += 128
            #reverting colors
screen.blit(surfarray.make_surface(screenpix), (0,0)) #superpose on screen
display.flip() #update display
while 1:
    print finished

I hope been helpful. Last word: screen is locked for lifetime of screenpix.

Image manipulation is a complex topic, and it's best if you do use a library. I can recommend gdmodule which provides easy access to many different image formats from within Python.

install PIL using the command "sudo apt-get install python-imaging" and run the following program. It will print RGB values of the image. If the image is large redirect the output to a file using '>' later open the file to see RGB values

import PIL
import Image
FILENAME='fn.gif' #image can be in gif jpeg or png format 
im=Image.open(FILENAME).convert('RGB')
pix=im.load()
w=im.size[0]
h=im.size[1]
for i in range(w):
  for j in range(h):
    print pix[i,j]

You could use the Tkinter module, which is the standard Python interface to the Tk GUI toolkit and you don't need extra download. See https://docs.python.org/2/library/tkinter.html.

(For Python 3, Tkinter is renamed to tkinter)

Here is how to set RGB values:

#from http://tkinter.unpythonic.net/wiki/PhotoImage
from Tkinter import *

root = Tk()

def pixel(image, pos, color):
    """Place pixel at pos=(x,y) on image, with color=(r,g,b)."""
    r,g,b = color
    x,y = pos
    image.put("#%02x%02x%02x" % (r,g,b), (y, x))

photo = PhotoImage(width=32, height=32)

pixel(photo, (16,16), (255,0,0))  # One lone pixel in the middle...

label = Label(root, image=photo)
label.grid()
root.mainloop()

And get RGB:

#from http://www.kosbie.net/cmu/spring-14/15-112/handouts/steganographyEncoder.py
def getRGB(image, x, y):
    value = image.get(x, y)
    return tuple(map(int, value.split(" ")))
import matplotlib.pyplot as plt
import matplotlib.image as mpimg

img=mpimg.imread('Cricket_ACT_official_logo.png')
imgplot = plt.imshow(img)
from PIL import Image
def rgb_of_pixel(img_path, x, y):
    im = Image.open(img_path).convert('RGB')
    r, g, b = im.getpixel((x, y))
    a = (r, g, b)
    return a

If you are looking to have three digits in the form of an RGB colour code, the following code should do just that.

i = Image.open(path)
pixels = i.load() # this is not a list, nor is it list()'able
width, height = i.size

all_pixels = []
for x in range(width):
    for y in range(height):
        cpixel = pixels[x, y]
        all_pixels.append(cpixel)

This may work for you.

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