Question

Are there any dictionary classes in the .NET base class library which allow duplicate keys to be used? The only solution I've found is to create, for example, a class like:

Dictionary<string, List<object>>

But this is quite irritating to actually use. In Java, I believe a MultiMap accomplishes this, but cannot find an analog in .NET.

Was it helpful?

Solution

If you're using .NET 3.5, use the Lookup class.

EDIT: You generally create a Lookup using Enumerable.ToLookup. This does assume that you don't need to change it afterwards - but I typically find that's good enough.

If that doesn't work for you, I don't think there's anything in the framework which will help - and using the dictionary is as good as it gets :(

OTHER TIPS

The List class actually works quite well for key/value collections containing duplicates where you would like to iterate over the collection. Example:

List<KeyValuePair<string, string>> list = new List<KeyValuePair<string, string>>();

// add some values to the collection here

for (int i = 0;  i < list.Count;  i++)
{
    Print(list[i].Key, list[i].Value);
}

Here is one way of doing this with List< KeyValuePair< string, string > >

public class ListWithDuplicates : List<KeyValuePair<string, string>>
{
    public void Add(string key, string value)
    {
        var element = new KeyValuePair<string, string>(key, value);
        this.Add(element);
    }
}

var list = new ListWithDuplicates();
list.Add("k1", "v1");
list.Add("k1", "v2");
list.Add("k1", "v3");

foreach(var item in list)
{
    string x = string.format("{0}={1}, ", item.Key, item.Value);
}

Outputs k1=v1, k1=v2, k1=v3

If you are using strings as both the keys and the values, you can use System.Collections.Specialized.NameValueCollection, which will return an array of string values via the GetValues(string key) method.

I just came across the PowerCollections library which includes, among other things, a class called MultiDictionary. This neatly wraps this type of functionality.

Very important note regarding use of Lookup:

You can create an instance of a Lookup(TKey, TElement) by calling ToLookup on an object that implements IEnumerable(T)

There is no public constructor to create a new instance of a Lookup(TKey, TElement). Additionally, Lookup(TKey, TElement) objects are immutable, that is, you cannot add or remove elements or keys from a Lookup(TKey, TElement) object after it has been created.

(from MSDN)

I'd think this would be a show stopper for most uses.

I think something like List<KeyValuePair<object, object>> would do the Job.

If you are using >= .NET 4 then you can use Tuple Class:

// declaration
var list = new List<Tuple<string, List<object>>>();

// to add an item to the list
var item = Tuple<string, List<object>>("key", new List<object>);
list.Add(item);

// to iterate
foreach(var i in list)
{
    Console.WriteLine(i.Item1.ToString());
}

Have a look at C5's HashBag class.

It's easy enough to "roll your own" version of a dictionary that allows "duplicate key" entries. Here is a rough simple implementation. You might want to consider adding support for basically most (if not all) on IDictionary<T>.

public class MultiMap<TKey,TValue>
{
    private readonly Dictionary<TKey,IList<TValue>> storage;

    public MultiMap()
    {
        storage = new Dictionary<TKey,IList<TValue>>();
    }

    public void Add(TKey key, TValue value)
    {
        if (!storage.ContainsKey(key)) storage.Add(key, new List<TValue>());
        storage[key].Add(value);
    }

    public IEnumerable<TKey> Keys
    {
        get { return storage.Keys; }
    }

    public bool ContainsKey(TKey key)
    {
        return storage.ContainsKey(key);
    }

    public IList<TValue> this[TKey key]
    {
        get
        {
            if (!storage.ContainsKey(key))
                throw new KeyNotFoundException(
                    string.Format(
                        "The given key {0} was not found in the collection.", key));
            return storage[key];
        }
    }
}

A quick example on how to use it:

const string key = "supported_encodings";
var map = new MultiMap<string,Encoding>();
map.Add(key, Encoding.ASCII);
map.Add(key, Encoding.UTF8);
map.Add(key, Encoding.Unicode);

foreach (var existingKey in map.Keys)
{
    var values = map[existingKey];
    Console.WriteLine(string.Join(",", values));
}

In answer to the original question. Something like Dictionary<string, List<object>> is implemented in a class called MultiMap in The Code Project.

You could find more info to the below link : http://www.codeproject.com/KB/cs/MultiKeyDictionary.aspx

The NameValueCollection supports multiple string values under one key (which is also a string), but it is the only example I am aware of.

I tend to create constructs similar to the one in your example when I run into situations where I need that sort of functionality.

When using the List<KeyValuePair<string, object>> option, you could use LINQ to do the search:

List<KeyValuePair<string, object>> myList = new List<KeyValuePair<string, object>>();
//fill it here
var q = from a in myList Where a.Key.Equals("somevalue") Select a.Value
if(q.Count() > 0){ //you've got your value }

The way I use is just a

Dictionary<string, List<string>>

This way you have a single key holding a list of strings.

Example:

List<string> value = new List<string>();
if (dictionary.Contains(key)) {
     value = dictionary[key];
}
value.Add(newValue);

Do you mean congruent and not an actual duplicate? Otherwise a hashtable wouldn't be able to work.

Congruent means that two separate keys can hash to the equivalent value, but the keys aren't equal.

For example: say your hashtable's hash function was just hashval = key mod 3. Both 1 and 4 map to 1, but are different values. This is where your idea of a list comes into play.

When you need to lookup 1, that value is hashed to 1, the list is traversed until the Key = 1 is found.

If you allowed for duplicate keys to be inserted, you wouldn't be able to differentiate which keys map to which values.

I stumbled across this post in search of the same answer, and found none, so I rigged up a bare-bones example solution using a list of dictionaries, overriding the [] operator to add a new dictionary to the list when all others have a given key(set), and return a list of values (get).
It's ugly and inefficient, it ONLY gets/sets by key, and it always returns a list, but it works:

 class DKD {
        List<Dictionary<string, string>> dictionaries;
        public DKD(){
            dictionaries = new List<Dictionary<string, string>>();}
        public object this[string key]{
             get{
                string temp;
                List<string> valueList = new List<string>();
                for (int i = 0; i < dictionaries.Count; i++){
                    dictionaries[i].TryGetValue(key, out temp);
                    if (temp == key){
                        valueList.Add(temp);}}
                return valueList;}
            set{
                for (int i = 0; i < dictionaries.Count; i++){
                    if (dictionaries[i].ContainsKey(key)){
                        continue;}
                    else{
                        dictionaries[i].Add(key,(string) value);
                        return;}}
                dictionaries.Add(new Dictionary<string, string>());
                dictionaries.Last()[key] =(string)value;
            }
        }
    }

I changed @Hector Correa 's answer into an extension with generic types and also added a custom TryGetValue to it.

  public static class ListWithDuplicateExtensions
  {
    public static void Add<TKey, TValue>(this List<KeyValuePair<TKey, TValue>> collection, TKey key, TValue value)
    {
      var element = new KeyValuePair<TKey, TValue>(key, value);
      collection.Add(element);
    }

    public static int TryGetValue<TKey, TValue>(this List<KeyValuePair<TKey, TValue>> collection, TKey key, out IEnumerable<TValue> values)
    {
      values = collection.Where(pair => pair.Key.Equals(key)).Select(pair => pair.Value);
      return values.Count();
    }
  }

This is a tow way Concurrent dictionary I think this will help you:

public class HashMapDictionary<T1, T2> : System.Collections.IEnumerable
{
    private System.Collections.Concurrent.ConcurrentDictionary<T1, List<T2>> _keyValue = new System.Collections.Concurrent.ConcurrentDictionary<T1, List<T2>>();
    private System.Collections.Concurrent.ConcurrentDictionary<T2, List<T1>> _valueKey = new System.Collections.Concurrent.ConcurrentDictionary<T2, List<T1>>();

    public ICollection<T1> Keys
    {
        get
        {
            return _keyValue.Keys;
        }
    }

    public ICollection<T2> Values
    {
        get
        {
            return _valueKey.Keys;
        }
    }

    public int Count
    {
        get
        {
            return _keyValue.Count;
        }
    }

    public bool IsReadOnly
    {
        get
        {
            return false;
        }
    }

    public List<T2> this[T1 index]
    {
        get { return _keyValue[index]; }
        set { _keyValue[index] = value; }
    }

    public List<T1> this[T2 index]
    {
        get { return _valueKey[index]; }
        set { _valueKey[index] = value; }
    }

    public void Add(T1 key, T2 value)
    {
        lock (this)
        {
            if (!_keyValue.TryGetValue(key, out List<T2> result))
                _keyValue.TryAdd(key, new List<T2>() { value });
            else if (!result.Contains(value))
                result.Add(value);

            if (!_valueKey.TryGetValue(value, out List<T1> result2))
                _valueKey.TryAdd(value, new List<T1>() { key });
            else if (!result2.Contains(key))
                result2.Add(key);
        }
    }

    public bool TryGetValues(T1 key, out List<T2> value)
    {
        return _keyValue.TryGetValue(key, out value);
    }

    public bool TryGetKeys(T2 value, out List<T1> key)
    {
        return _valueKey.TryGetValue(value, out key);
    }

    public bool ContainsKey(T1 key)
    {
        return _keyValue.ContainsKey(key);
    }

    public bool ContainsValue(T2 value)
    {
        return _valueKey.ContainsKey(value);
    }

    public void Remove(T1 key)
    {
        lock (this)
        {
            if (_keyValue.TryRemove(key, out List<T2> values))
            {
                foreach (var item in values)
                {
                    var remove2 = _valueKey.TryRemove(item, out List<T1> keys);
                }
            }
        }
    }

    public void Remove(T2 value)
    {
        lock (this)
        {
            if (_valueKey.TryRemove(value, out List<T1> keys))
            {
                foreach (var item in keys)
                {
                    var remove2 = _keyValue.TryRemove(item, out List<T2> values);
                }
            }
        }
    }

    public void Clear()
    {
        _keyValue.Clear();
        _valueKey.Clear();
    }

    IEnumerator IEnumerable.GetEnumerator()
    {
        return _keyValue.GetEnumerator();
    }
}

examples:

public class TestA
{
    public int MyProperty { get; set; }
}

public class TestB
{
    public int MyProperty { get; set; }
}

            HashMapDictionary<TestA, TestB> hashMapDictionary = new HashMapDictionary<TestA, TestB>();

            var a = new TestA() { MyProperty = 9999 };
            var b = new TestB() { MyProperty = 60 };
            var b2 = new TestB() { MyProperty = 5 };
            hashMapDictionary.Add(a, b);
            hashMapDictionary.Add(a, b2);
            hashMapDictionary.TryGetValues(a, out List<TestB> result);
            foreach (var item in result)
            {
                //do something
            }

i use this simple class:

public class ListMap<T,V> : List<KeyValuePair<T, V>>
{
    public void Add(T key, V value) {
        Add(new KeyValuePair<T, V>(key, value));
    }

    public List<V> Get(T key) {
        return FindAll(p => p.Key.Equals(key)).ConvertAll(p=> p.Value);
    }
}

usage:

var fruits = new ListMap<int, string>();
fruits.Add(1, "apple");
fruits.Add(1, "orange");
var c = fruits.Get(1).Count; //c = 2;

U can define a method to building a Compound string key every where u want to using dictionary u must using this method to build your key for example:

private string keyBuilder(int key1, int key2)
{
    return string.Format("{0}/{1}", key1, key2);
}

for using:

myDict.ContainsKey(keyBuilder(key1, key2))

Duplicate keys break the entire contract of the Dictionary. In a dictionary each key is unique and mapped to a single value. If you want to link an object to an arbitrary number of additional objects, the best bet might be something akin to a DataSet (in common parlance a table). Put your keys in one column and your values in the other. This is significantly slower than a dictionary, but that's your tradeoff for losing the ability to hash the key objects.

Also this is possible:

Dictionary<string, string[]> previousAnswers = null;

This way, we can have unique keys. Hope this works for you.

You can add same keys with different case like:

key1
Key1
KEY1
KeY1
kEy1
keY1

I know is dummy answer, but worked for me.

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