Question

Is there an easy way to align text to the right and center (instead of default left)?

Was it helpful?

Solution

The first step is to measure the string using SpriteFont.MeasureString().

Then, for example if you want to draw it to the left of a certain point, instead of to the right as is the default, then you need to subtract the X width of the measurement from the text drawing origin. If you want it to be centered, then you can use half the measurement, etc.

OTHER TIPS

I use this code:

 [Flags]
 public enum Alignment { Center=0, Left=1, Right=2, Top=4, Bottom = 8 }

 public void DrawString(SpriteFont font, string text, Rectangle bounds, Alignment align, Color color )
    {
        Vector2 size = font.MeasureString( text );
        Vector2 pos = bounds.GetCenter( );
        Vector2 origin = size*0.5f;

        if ( align.HasFlag( Alignment.Left ) )
            origin.X += bounds.Width/2 - size.X/2;

        if ( align.HasFlag( Alignment.Right ) )
            origin.X -= bounds.Width/2 - size.X/2;

        if ( align.HasFlag( Alignment.Top ) )
            origin.Y += bounds.Height/2 - size.Y/2;

        if ( align.HasFlag( Alignment.Bottom ) )
            origin.Y -= bounds.Height/2 - size.Y/2;

        DrawString( font, text, pos, color, 0, origin, 1, SpriteEffects.None, 0 );
    }
SpriteFont mFont;
SpriteBatch mSprite;

mSprite.Begin();
mSprite.DrawString(mFont, "YourText", new Vector2(graphicsDevice.Viewport.Width / 2 - mFont.MeasureString("YourText").Length() / 2, 0), Color.White, 0, new Vector2(0, 0), 1f, SpriteEffects.None, 0f);
mSprite.End();
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