Question

This question is a derivative of this one: Creating XNA AudioEngine on windows game project

I am working from the same book, and have the same problem as the original question. The solution provided by Andrew doesn't work as doesn't exist as well.

I am unable to use AudioEngine class in my project. I have tried adding this using statement:

using Microsoft.Xna.Framework.Xact;

I'm not sure what to do.

Was it helpful?

Solution

Make sure you have the reference to Microsoft.Xna.Framework.Xact.dll

In Visual Studio, in your Game project, right click on References folder -> Add Reference

Select Browse tab, and navigate to Program Files (x86)/Microsoft XNA/XNA Game Sudio/v4.0/References/Windows/x86/, select Microsoft.Xna.Framework.Xact.dll and click on OK.

Add using Microsoft.Xna.Framework.Audio; and you should be able to use AudioEngine class.

Licensed under: CC-BY-SA with attribution
Not affiliated with StackOverflow
scroll top