Question

I need to find UIElements in (rectangle/area/bounds).

MainWindow I'm doing the following:

  • I register the mouse down as the start position.
  • I regsiter the mouse up position.
  • Now I need to find ll (buttons, textboxes, etc) in the rectangle between start postion and the end position.

I found in the msdn the HitTest approach but it is only for one point. I think, walking through all points in the founded rectangle it is a performance disaster.

http://msdn.microsoft.com/en-us/library/ms752097.aspx

My code based on MVVM pattern:

private ObservableCollection<UIElementViewModel> wells;   
private Point stratPoint; // Mouse down
public ICommand MouseUpRightCommand
{
  get
  {
    if (this.mouseUpRightCommand == null)
    {
      this.mouseUpRightCommand = new RelayCommands(
        param =>
       {
          if (param is MouseButtonEventArgs)
          {
            var e = (param as MouseButtonEventArgs);

            //Set the end point
            endPosition = e.GetPosition(((ItemsControl)e.Source));

            // for example, here I want to find all controls(UIElements) in the
            // founded rectangle of stratPoint and endPosition.

          }
        });
    }

    return this.mouseUpRightCommand;
  }
}

Any other idea or a better approach?

Thanks

Was it helpful?

Solution

I would use FrameworkElement (which extends UIElement) instead of UIElement, in order to use ActualWidth and ActualHeight properties

Then create a static class which does some math MouseUtils

with those static fields

    private static double _dContainerTop;
    private static double _dContainerBottom;
    private static double _dContainerLeft;
    private static double _dContainerRight;
    private static double _dCursorTop;
    private static double _dCursorLeft;
    private static double _dCursorRight;
    private static double _dCursorBottom;

and those static methods

    private static void FindValues(FrameworkElement element, Visual rootVisual)
    {
        var containerTopLeft = container.TransformToAncestor(rootVisual).Transform(new Point(0, 0));

        _dContainerTop = containerTopLeft.Y;
        _dContainerBottom = _dContainerTop + container.ActualHeight;
        _dContainerLeft = containerTopLeft.X;
        _dContainerRight = _dContainerLeft + container.ActualWidth;

    }

and

    public static bool IsElementUnderRectCursor(FrameworkElement element, Point startPoint, Point endPoint, Visual rootVisual)
    {
       _dCursorTop=Math.Min(startPoint.Y, endPoint.Y);
       _dCursorBottom=Math.Max(startPoint.Y, endPoint.Y);
       _dCursorLeft=Math.Min(startPoint.X, endPoint.X);
       _dCursorRight=Math.Max(startPoint.X, endPoint.X);

        FindValues(container, rootVisual);
        if (_dContainerTop < _dCursorTop|| _dCursorBottom< _dContainerBottom )
        {
            return false;
        }
        if (_dContainerLeft < _dCursorLeft|| _dContainerRight < _dCursorRight)
        {
            return false;
        }
        return true;
    }

Rootvisual being your window for example;

Then loop over ObservableCollection<FrameworkElement> wells and call that function IsElementUnderRectCursor.

This is inspired from: Kinecting the Dots

OTHER TIPS

Astreal thanks again for your answer. It's done. I just moved the selection code from modelView to view. The selection done only in the UI.

private void SelectWells(RectangleGeometry selectionRectangle, FrameworkElement frameworkElement)
    {
      var items = GetItemsControl(frameworkElement);

      foreach (var item in items.Items)
      {
        var viusalItem = (ContentPresenter)items.ItemContainerGenerator.ContainerFromItem(item);

        var wellControl = this.GetWellControl(viusalItem);

        var relativePoint = wellControl.TransformToAncestor(items).Transform(new Point(0, 0));

        var controlRectangle =
          new RectangleGeometry(
            new Rect(relativePoint.X, relativePoint.Y, wellControl.ActualWidth, wellControl.ActualHeight));

        var intersectionGeometry = Geometry.Combine(
          selectionRectangle, controlRectangle, GeometryCombineMode.Intersect, null);

        if (intersectionGeometry.GetArea() > 0)
        {
          wellControl.Command.Execute(this);
        }
      }
    }

usefull link for u: http://www.codeproject.com/Articles/354853/WPF-Organization-Chart-Hierarchy-MVVM-Application

When an user clicks on a node in the tree we need to let the ViewModel node know that the selection has changed. We like to route the event as a command to the ViewModel

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