Question

The title more or less says it all. The calls are documented:

Here for TextReader.Read Method (Char[], Int32, Int32) and
Here for TextReader.ReadBlock() with the same argument types.

I want to extract a portion of a byte array, for which I make up a MemoryStream that I intent to read with a StreamReader like so:

    StreamReader r = new StreamReader(new MemoryStream(rawData, 0, 184, false, false));
    r.Read.....

Which one should I use? Is one of them faster or otherwise better?

Was it helpful?

Solution

If you can do something useful with a partial result, then call Read() and work on what you get. In particular if you are looping through and working on the result of each Read() then do this rather than with ReadBlock().

The word 'block' in ReadBlock refers to the action of blocking, not to the next 'block' of bytes. So it will force to stop further execution until it completed.

If you use Reflector to look at the implementation of StreamReader.ReadBlock (which is inherited from TextReader.ReadBlock), all it does is make multiple calls to the "Read" method until either the "Read" method returns 0 or we have read as many bytes as requested. This is needed because the "Read" method will not necessarily return as many bytes as you asked for.

Licensed under: CC-BY-SA with attribution
Not affiliated with StackOverflow
scroll top