Question

Is it possible to copy all animation frames into separate objects in the viewport?

I am already using the Path Deformation and the Array tools, but they cannot (as far I know) animate materials. Also, their output cannot be edited with the curve editor??

Example: I have a 30 frame animation of a rotating box moving along a path. Instead I would like 30 boxes in the viewport. Each one, a copy of its respective keyframe.

Sort of like the classic video technique of creating trails from moving objects. I know it can be done in After Effects, but I want to actual 3d models from my own custom animation frames, in the scene and not the results from Path Deformation and Array. Then I can work on them as a still image.

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Solution

Select the object and use this maxscript code:

for i = 1 to 30 do at time i snapshot $

It will create a collapsed copy of the mesh at each frame.

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