Question

I'm trying to design an application following Misko Heverys insights. It's an interesting experiment and a challenge. Currently I'm struggling with my ViewHelper implementation.

The ViewHelper decouples the model from the view. In my implementation it wraps the model and provides the API for the view to use. I'm using PHP, but I hope the implementation is readable for everyone:

class PostViewHelper {
    private $postModel;

    public function __construct(PostModel $postModel) {
         $this->postModel = $postModel;
    }

    public function title() {
         return $this->postModel->getTitle();
    }
}

In my template (view) file this could be called like this:

<h1><?php echo $this->post->title(); ?></h1>

So far so good. The problem I have is when I want to attach a filter to the ViewHelpers. I want to have plugins that filter the output of the title() call. The method would become like this:

public function title() {
    return $this->filter($this->postModel->getTitle());
}

I need to get observers in there, or an EventHandler, or whatever service (in what I see as a newable, so it needs to be passed in through the stack). How can I do this following the principles of Misko Hevery? I know how I can do this without it. I'm interested in how for I can take it and currently I don't see a solution. ViewHelper could be an injectable too, but then getting the model in there is the problem.

Was it helpful?

Solution

I didn't find the blog post you referenced very interesting or insightful.

What you are describing seems more like a Decorator than anything to do with dependency injection. Dependency injection is how you construct your object graphs, not their state once constructed.

That said, I'd suggest taking your Decorator pattern and running with it.

interface PostInterface
{
    public function title();
}

class PostModel implements PostInterface
{
    public function title()
    {
        return $this->title;
    }
}

class PostViewHelper implements PostInterface
{
    public function __construct(PostInterface $post)
    {
        $this->post = $post;
    }

    public function title()
    {
        return $this->post->title();
    }
}

class PostFilter implements PostInterface
{
    public function __construct(PostInterface $post)
    {
        $this->post = $post;
    }

    public function title()
    {
        return $this->filter($this->post->title());
    }

    protected function filter($str)
    {
        return "FILTERED:$str";
    }
}

You'd simply use whatever DI framework you have to build this object graph like so:

$post = new PostFilter(new PostViewHelper($model)));

I often use this approach when building complex nested objects.

One problem you might run into is defining "too many" functions in your PostInterface. It can be a pain to have to implement these in every decorator class. I take advantage of the PHP magic functions to get around this.

interface PostInterface
{
    /**
     * Minimal interface. This is the accessor
     * for the unique ID of this Post.
     */
    public function getId();
}


class SomeDecoratedPost implements PostInterface
{
    public function __construct(PostInterface $post)
    {
        $this->_post = $post;
    }

    public function getId()
    {
        return $this->_post->getId();
    }

    /**
     * The following magic functions proxy all 
     * calls back to the decorated Post
     */
    public function __call($name, $arguments)
    {
        return call_user_func_array(array($this->_post, $name), $arguments);
    }

    public function __get($name)
    {
        return $this->_post->get($name);
    }

    public function __set($name, $value)
    {
        $this->_post->__set($name, $value);
    }

    public function __isset($name)
    {
        return $this->_post->__isset($name);
    }

    public function __unset($name)
    {
        $this->_post->__unset($name);
    }
}

With this type of decorator in use, I can selectively override whatever method I need to provide the decorated functionality. Anything I don't override is passed back to the underlying object. Multiple decorations can occur all while maintaining the interface of the underlying object.

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