Question

Which one of these offers the best API for game development? Which library is easier to use, faster, has more documentation?

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Solution

Both projects support nearly the entire DirectX libraries (though SlimDX does support a bit more in the DirectX 9 space).

SlimDX is very mature, and fully featured. Some larger scale, commercial games have been written and published using SlimDX. It also provides more of a "framework" to use, and has more feature-complete documentation.

SharpDX promises slightly better performance in certain scenarios (see benchmarks). It's generated directly from the DirectX headers, so is more of a thin DirectX wrapper.

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