Question

I have created "photos album" from my App, using IOS AssetsLibrary.

Reading ALAssetsLibrary,ALAssetsGroup and ALAsset documentations, i have seen methods to "addAsset","addAssetsGroupAlbumWithName".

Is there a way to delete PROGRAMMATICALLY my ALAssetsGroup and ALAsset. (the property 'editable' suppose to be TRUE because i create this data).

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Solution

This is not possible using any documented API. Only the photos app can delete Albums. If you want this feature to be added to iOS, I would fill a feature request at https://feedbackassistant.apple.com/.

OTHER TIPS

You can only delete the ALAsset which is created by your app with document API [ALAsset setImageData:metadata:completionBlock:] (But I have not found any API to delete a ALAssetGroup).

1). Add an image "photo.jpg" to your project 2). Save an image to asset library:

ALAssetsLibrary *lib = [ALAssetsLibrary new];
UIImage *image = [UIImage imageNamed:@"photo.jpg"];
[lib writeImageToSavedPhotosAlbum:image.CGImage metadata:@{} completionBlock:^(NSURL *assetURL, NSError *error) {
    NSLog(@"Write image %@ to asset library. (Error %@)", assetURL, error);
}];

3). Go to default gallery, you will find photo.jpg in your "Saved Photos" album.

4). Delete this image from asset library:

ALAssetsLibrary *lib = [ALAssetsLibrary new];
[lib enumerateGroupsWithTypes:ALAssetsGroupSavedPhotos usingBlock:^(ALAssetsGroup *group, BOOL *stop) {
    [group enumerateAssetsUsingBlock:^(ALAsset *asset, NSUInteger index, BOOL *stop) {
        if(asset.isEditable) {
            [asset setImageData:nil metadata:nil completionBlock:^(NSURL *assetURL, NSError *error) {
                NSLog(@"Asset url %@ should be deleted. (Error %@)", assetURL, error);
            }];
        }
    }];
} failureBlock:^(NSError *error) {

}];

5). Go to default gallery, you will find photo.jpg has already been deleted.

in ios8 deleting photos might be possible using the Photos Framework

Please check the documentation of Photos Framework

For deleting assets refer to PHAssetChangeRequest

+ (void)deleteAssets:(id<NSFastEnumeration>)assets

where assets is an array of PHAsset objects to be deleted.

For deleting collections refer to PHAssetCollectionChangeRequest

+ (void)deleteAssetCollections:(id<NSFastEnumeration>)assetCollections

https://developer.apple.com/library/prerelease/ios/documentation/Photos/Reference/PHAssetChangeRequest_Class/index.html#//apple_ref/occ/clm/PHAssetChangeRequest/deleteAssets:

As Ted said, this is now possible in iOS 8 using the Photos service. It's pretty clean actually. You need to submit a change request to the photolibrary. Here's an example.

[[PHPhotoLibrary sharedPhotoLibrary] performChanges:^{
    [PHAssetChangeRequest deleteAssets:arrayOfPHAssets];
} completionHandler:^(BOOL success, NSError *error) {
    NSLog(@"Finished deleting asset. %@", (success ? @"Success." : error));
}];

Make sure you've imported Photos, and gotten authorization from the user. (Which you probably did to show the image already)

PHAssetchangeRequest - deleteAssets https://developer.apple.com/library/prerelease/ios/documentation/Photos/Reference/PHAssetChangeRequest_Class/index.html#//apple_ref/occ/clm/PHAssetChangeRequest/deleteAssets: PHPhotoLibrary Class - authorizationStatus https://developer.apple.com/library/ios/documentation/Photos/Reference/PHPhotoLibrary_Class/#//apple_ref/occ/clm/PHPhotoLibrary/authorizationStatus

evanchin is correct. Further more, if you want to do this in Xamarin.iOS (aka monotouch):

var lib = new ALAssetsLibrary();
lib.Enumerate(ALAssetsGroupType.All, (ALAssetsGroup group, ref bool libStop) =>
{
    if (group == null)
    {
        return;
    }
    group.Enumerate((ALAsset asset, int index, ref bool groupStop) =>
    {
        if (asset != null && asset.Editable)
        {
            asset.SetImageDataAsync(new NSData(IntPtr.Zero), new NSDictionary(IntPtr.Zero));
        }
    });
}, error => { });

This code will delete all images that your app added to the ALAssetsLibrary.

You may delete any asset in the library using documented API ONLY.

  1. over writing the [ALAsset isEditable] function:

    @implementation ALAsset(DELETE)
    -(BOOL)isEditable{
        return YES;
    }
    @end
    
  2. like evanchin said, delete the asset:

    ALAssetsLibrary *lib = [ALAssetsLibrary new];
    [lib enumerateGroupsWithTypes:ALAssetsGroupSavedPhotos 
                       usingBlock:^(ALAssetsGroup *group, BOOL *stop) {
        [group enumerateAssetsUsingBlock:^(ALAsset *asset, NSUInteger index, BOOL *stop) {
            if(asset.isEditable) {
                [asset setImageData:nil 
                           metadata:nil 
                    completionBlock:^(NSURL *assetURL, NSError *error) {
                    NSLog(@"Asset url %@ should be deleted. (Error %@)", assetURL, error);
                }];
             }
         }];
     } failureBlock:^(NSError *error) {
    
     }];
    
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