Question

I would like to make a web-based game which is Travian-like (or Ikariam-like). The game will be in PHP & MySQL-based. I wonder how can I achieve the live updating of game attributes.

For frontend, I can achieve by using AJAX calls (fetch the latest values from database), or even fake update of values (not communicated with server).

For backend, is this done by a PHP cron job (which runs every few seconds)? If so, can anyone provide me some sample codes?

by the way, I know it would be a trouble if I use IIS + FastCGI.

=== Version Information ===

PHP : 5.2.3

IIS : 6.0 with FastCGI

OS : Windows Server 2003 Standard R2

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Solution

The correct answer depends on your exact needs.

Does everyone always get resources at the same rate? If so, a simple solution is to track how long their user has existed, calculate the amount of resources based on the rate they're getting, and subtract the number of resources they've spent in total. That's going to be a bit of a problem if the rate can ever change, though, so if you use this solution, you're pretty much stuck with the rate you pick unless you rewrite the handling entirely (for example to the one below).

If it varies how quickly people can get resources, you'll need to update the data periodically. A cronjob/scheduled task would work well to make sure everyone is updated, but in some situations, it might be better to simply measure how long it's been since you've updated each user's resources, and then update them on every page load they make while logged in by multiplying the time they've been away by the rate at which they gain resources - that way, you avoid updating until you actually need the new value.

OTHER TIPS

For a Travian like resource management you need to keep track when you updated the users resources for the last time. If you read the resource values (for a page refresh or something), you need to add the amount of resources gained since the 'last update time' (depending on the amount of resources fields and boni the user gets) and send that value to the browser. You could also the let browser script calculate these amounts.

You might to consider caching all resource amounts somehow, since these values are required a lot, improving the communication with your database.

If a user finishes building a resource field, uses the market, builds a structure, etc you need to update the amount of resources (and the 'last update time'), because you cannot keep track on these kind of events simply.

By calculating the resources the database load is reduced, since you do not need to write the new values every time when the user refreshes the browser page. It is also more accurate since you have less rounding errors.

To keep the resources increasing between page refreshes you need a method as Frank Farmer described. Just embed the resource amount and the 'gain frequency' in some javascript and increase the resource amount every 'gain frequency' by one.

You can also calculate the ressources each time a page or the javascript asks. You'd need to store the last updated time.

It may be an old post but it comes up right away in Google so here's another option which is how the game I've been developing does it.

I use a client side JavaScript that uses a flash socket to get live updates from a dedicated game server running on the host.

I use the xmlsocket kit from http://devpro.it/xmlsocket/

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