Question

How do i get these "symbols" recognized by the compiler when i compile c++ in xcode. here's the errors ( i have a feeling that its ignoring the frameworks then giving errors for missing frameworks)

ld: warning: ignoring file /Developer/SDKs/MacOSX10.7.sdk/Library/Frameworks/IL.framework/IL, missing required architecture x86_64 in file
ld: warning: ignoring file /Developer/SDKs/MacOSX10.7.sdk/Library/Frameworks/Vorbis.framework/Vorbis, missing required architecture x86_64 in file
ld: warning: ignoring file /Developer/SDKs/MacOSX10.7.sdk/Library/Frameworks/FreeType.framework/FreeType, missing required architecture x86_64 in file
ld: warning: ignoring file /Developer/SDKs/MacOSX10.7.sdk/Library/Frameworks/Lua.framework/Lua, missing required architecture x86_64 in file
ld: warning: ignoring file /Developer/SDKs/MacOSX10.7.sdk/Library/Frameworks/Ogg.framework/Ogg, missing required architecture x86_64 in file
ld: warning: ignoring file /Developer/SDKs/MacOSX10.7.sdk/Library/Frameworks/physfs.framework/physfs, missing required architecture x86_64 in file
ld: warning: ignoring file /Developer/SDKs/MacOSX10.7.sdk/Library/Frameworks/libmodplug.framework/libmodplug, missing required architecture x86_64 in file
ld: warning: ignoring file /Developer/SDKs/MacOSX10.7.sdk/Library/Frameworks/mpg123.framework/mpg123, missing required architecture x86_64 in file
Undefined symbols for architecture x86_64:
  "_luaL_newstate", referenced from:
      _SDL_main in love-33750B9883D2854D.o
      love::thread::Thread::ThreadThread::SDL_main() in Thread.o
  "_luaL_openlibs", referenced from:
      _SDL_main in love-33750B9883D2854D.o
      love::thread::Thread::ThreadThread::SDL_main() in Thread.o
  "_lua_createtable", referenced from:
      _SDL_main in love-33750B9883D2854D.o
      love::luax_register_module(lua_State*, love::WrappedModule const&) in runtime.o
      love::luax_insistglobal(lua_State*, char const*) in runtime.o
      love::luax_insist(lua_State*, int, char const*) in runtime.o
      _auxiliar_newclass in auxiliar.o
      _global_select in select.o
      _make_assoc in select.o
      ...
  "_lua_pushstring", referenced from:
      _SDL_main in love-33750B9883D2854D.o
      love::luax_register_type(lua_State*, char const*, luaL_Reg const*) in runtime.o
      _auxiliar_newclass in auxiliar.o
      _auxiliar_tostring in auxiliar.o
      _auxiliar_add2group in auxiliar.o
      _auxiliar_getgroupudata in auxiliar.o
      _global_create in tcp.o
      ...
  "_lua_rawseti", referenced from:
      _SDL_main in love-33750B9883D2854D.o
      love::luax_table_insert(lua_State*, int, int, int) in runtime.o
      love::physics::box2d::Body::getFixtureList(lua_State*) const in Body-3A4BFE6EB3B8CF74.o
      love::physics::box2d::World::getBodyList(lua_State*) const in World.o
      love::physics::box2d::World::getJointList(lua_State*) const in World.o
      love::physics::box2d::World::getContactList(lua_State*) const in World.o
      _luaopen_love in love-9091511F51D4A764.o
      ...

(And it goes on and on; the errors are similar so i just sampled)

Was it helpful?

Solution

I found the issue:

There were broken references to the frameworks that were imported ( meaning the frameworks weren't in the place xcode thought they were) and i just deleted that and relinked them and everything compiled fine

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