Question

I am trying to create my own custom UIProgressView by subclassing it and then overwrite the drawRect function. Everything works as expected except the progress filling bar. I can't get the height and image right.

The images are both in Retina resolution and the Simulator is in Retina mode. The images are called: "progressBar@2x.png" (28px high) and "progressBarTrack@2x.png" (32px high).

CustomProgressView.h

#import <UIKit/UIKit.h>

@interface CustomProgressView : UIProgressView

@end

CustomProgressView.m

#import "CustomProgressView.h"

@implementation CustomProgressView

- (id)initWithFrame:(CGRect)frame
{
    self = [super initWithFrame:frame];
    if (self) {
        // Initialization code
    }
    return self;
}


// Only override drawRect: if you perform custom drawing.
// An empty implementation adversely affects performance during animation.
- (void)drawRect:(CGRect)rect
{
    // Drawing code
    self.frame = CGRectMake(self.frame.origin.x, self.frame.origin.y, self.frame.size.width, 16);

    UIImage *progressBarTrack = [[UIImage imageNamed:@"progressBarTrack"] resizableImageWithCapInsets:UIEdgeInsetsZero];
    UIImage *progressBar = [[UIImage imageNamed:@"progressBar"] resizableImageWithCapInsets:UIEdgeInsetsMake(4, 4, 5, 4)];

    [progressBarTrack drawInRect:rect];

    NSInteger maximumWidth = rect.size.width - 2;
    NSInteger currentWidth = floor([self progress] * maximumWidth);

    CGRect fillRect = CGRectMake(rect.origin.x + 1, rect.origin.y + 1, currentWidth, 14);

    [progressBar drawInRect:fillRect];
}

@end

The resulting ProgressView has the right height and width. It also fills at the right percentage (currently set at 80%). But the progress fill image isn't drawn correctly.

Does anyone see where I go wrong?

Screenshot to show the problem

Was it helpful?

Solution

Looks like you're reassigning self.frame in -drawRect.

I think you want something like this:

// Only override drawRect: if you perform custom drawing.
// An empty implementation adversely affects performance during animation.
- (void)drawRect:(CGRect)rect
{
    // Drawing code
    CGRect bounds = self.bounds ;

    UIImage *progressBarTrack = [ UIImage imageNamed:@"progressBarTrack"] ;
    [ progressBarTrack drawInRect:bounds ] ;

    UIImage *progressBar = [[UIImage imageNamed:@"progressBar"] resizableImageWithCapInsets:(const UIEdgeInsets){ 4.0f, 4.0f, 5.0f, 4.0f } ] ;

    CGRect fillRect = CGRectInset( bounds, 2.0f, 2.0f ) ;
    fillRect.width = floorf( self.progress * maximumWidth );

    [progressBar drawInRect:fillRect];
}

How to create your own progress view overriding UIView instead of UIProgressView

@interface ProgressView : UIView
@property float progress ;
@end

@implementation ProgressView
@synthesize progress = _progress ;

-(id)initWithFrame:(CGRect)frame
{
    if (( self = [ super initWithFrame:frame ] ))
    {
        self.layer.needsDisplayOnBoundsChange = YES ;
    }

    return self ;
}

-(void)drawRect
{
    // see code above
}

-(void)setProgress:(float)progress
{
    _progress = progress ;
    [ self setNeedsDisplay ] ;
}

@end
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