Instantiate IUnitOfWork for each ViewModels in WPF/Prism app
-
25-06-2021 - |
Question
I have lots of repositories like this:
public class PersonRepository : IPersonRepository
{
private readonly IUnitOfWork _unitOfWork;
public PersonRepository(IUnitOfWork instance)
{
_unitOfWork = instance;
}
//Remove, Get methods...
public void Add(Person p)
{
_unitOfWork.Context.People.Add(p);
}
}
and Unit of work class like this:
public class UnitOfWork : IUnitOfWork, IDisposable
{
public UnitOfWork(){ }
private readonly HezarehContext _context = new HezarehContext();
public HezarehContext Context
{
get
{
return _context;
}
}
public int Save()
{
return _context.SaveChanges();
}
public void Initialize()
{
Context.Database.Initialize(false);
}
#region IDisposable Members
public void Dispose()
{
_context.Dispose();
}
#endregion
}
Now i want each time my ViewModels gets resolved, a new IUnitOfWork
instantiated. Most of my ViewModels are like this:
public class PeopleMainViewModel : NotificationObject
{
// both of repositories must have same instance of IUnitOfWork
private readonly IPersonRepository _personRepository = ServiceLocator.Current.GetService<IPersonRepository>();
private readonly ICategoryRepository _categoryRepository = ServiceLocator.Current.GetService<ICategoryRepository>();
public PeopleMainViewModel()
{
InitializeView();
}
// add, edit, remove commands ...
}
ViewModels always gets resolved using Unity Container like this:
Container.RegisterType<IPersonRepository, PersonRepository>();
// resolve in InjectionProperty...
Container.RegisterType<Object, PeopleMainView>("PeopleMainView", new InjectionProperty(PeopleMainView.DataContextProperty.Name, Container.Resolve<PeopleMainViewModel>();
And my question is, How and Where i Register my ViewModel
s and IUnitOfWork
to have IUnitOfWork
instance for each of them?
Solution 2
Update: There is another solution here in unity.codeplex discussions.
I finally found a solution.
There is a feature in Unity
container that let you pass parameters while resolving a Type
. by changing constructor of ViewModels to this:
public class PeopleMainViewModel : NotificationObject
{
private readonly IPersonRepository _personRepository = null;
private readonly ICategoryRepository _categoryRepository = null;
public PeopleMainViewModel(IUnityContainer container, IUnitOfWork unitOfWork)
{
// now both of repositories have same instance of IUnitOfWork
_personRepository = container.Resolve<IPersonRepository>(new ParameterOverride("unitOfWork", unitOfWork));
_categoryRepository = container.Resolve<ICategoryRepository>(new ParameterOverride("unitOfWork", unitOfWork));
InitializeView();
}
// add, edit, remove commands ...
}
problem solved. now _personReposiotry
and _categoryRepository
have reference to same instance of unitOfWork
.
OTHER TIPS
If I understand your question, just register your IUnitOfWork
the same way (and same place) you register the repository in your above example. You don't need to register your ViewModels based on your current design since you aren't using an Interface.
Container.RegisterType<IUnitOfWork, UnitOfWork>();
And continue to have your repositories accept the IUnitOfWork
in the constructor. This will allow Unity to use constructor injection to provide a new instance of IUnitOfWork
each time it resolves a repository. By default, you'll get a new instance of the IUnitOfWork
each time. If you'd like to have a singleton IUnitOfWork
, you would have to say so when you register the IUnitOfWork
like this:
Container.RegisterType<IUnitOfWork, UnitOfWork>(new ContainerControlledLifetimeManager());
If you want to read up on Lifetime Managers, you can do so here.
I would also recommend changing your ViewModels to take the repositories in as Constructor Parameters, like this if you are going to Resolve them (so Unity will do the work without you referencing the ServiceLocator
directly)
public PeopleMainViewModel(IPersonRepository personRepo, ICategoryRepository categoryRepo)
{
...
}