Question

i was wondering how to trace a certain object in VC++6. It can be done by tracing the unique object ID with "Trace Points", in more recent versions of visual studio. I still haven't figured out how to do this in VC++ 6. Maybe you guys can point me in the right direction.

Thanks in advance!

Best regards,

zhengtonic

Was it helpful?

Solution

click on object, go to break point and select trace point :)

OTHER TIPS

In my spare time I continue work on my logging-package which will work with VC6. I switched it over to ETW several months back so the overhead is in the ballpark of 0.8-microsecond per trace statement.
This is of no use to you in the near term, but don't lose hope entirely.

Licensed under: CC-BY-SA with attribution
Not affiliated with StackOverflow
scroll top