Question

I am in desperate need of help, I need to manage an application dependency in Visual Studio. The application links to a DLL only on a specific version of windows, lets say Windows 7. and on other environments, the DLL should not be loaded. How will I be able to achieve that using DLL Delay Loading as this topic is completely new to me and there isn't any good references online for this particular matter.

Regards

Was it helpful?

Solution

Your project can specify that a dll it depends upon should but be loaded when needed, by specifying it in the Linker/Input/Delay Loaded DLLs field. This setting can be different for different build configurations.

OTHER TIPS

MSDN has a pretty good description here.

Basically what you are doing is settign the DLL in question to be in the delay load section. It will then not load that DLL until you make a call to a function that is in that DLL.

From the above link:

The Visual C++ linker now supports the delayed loading of DLLs. This relieves you of the need to use the Windows SDK functions LoadLibrary and GetProcAddress to implement DLL delayed loading.

Before Visual C++ 6.0, the only way to load a DLL at run time was by using LoadLibrary and GetProcAddress; the operating system would load the DLL when the executable or DLL using it was loaded.

Beginning with Visual C++ 6.0, when statically linking with a DLL, the linker provides options to delay load the DLL until the program calls a function in that DLL.

An application can delay load a DLL using the /DELAYLOAD (Delay Load Import) linker option with a helper function (default implementation provided by Visual C++). The helper function will load the DLL at run time by calling LoadLibrary and GetProcAddress for you.

You should consider delay loading a DLL if:

Your program may not call a function in the DLL.

A function in the DLL may not get called until late in your program's execution.

The delayed loading of a DLL can be specified during the build of either a .EXE or .DLL project. A .DLL project that delays the loading of one or more DLLs should not itself call a delay-loaded entry point in Dllmain.

Instead of using delay loading, have you considered using dynamic loading with LoadLibrary and GetProcAddress? This is likely to be simpler to use.

typedef void (WINAPI *PGNSI)(LPSYSTEM_INFO);

// Call GetNativeSystemInfo if supported or GetSystemInfo otherwise.

PGNSI pGNSI;
SYSTEM_INFO si;

ZeroMemory(&si, sizeof(SYSTEM_INFO));

pGNSI = (PGNSI) GetProcAddress(
   GetModuleHandle(TEXT("kernel32.dll")), 
   "GetNativeSystemInfo");
if(NULL != pGNSI)
   pGNSI(&si);
else GetSystemInfo(&si);
Licensed under: CC-BY-SA with attribution
Not affiliated with StackOverflow
scroll top