Question

In some debuggers this is called "setting a trap" on a variable. What I want to do is trigger a breakpoint on any statement that changes the object. Or changes a property of the object.

I have an NSMutableDictionary that gets a value/key added to it but I can't find any statement that could be doing that.

Was it helpful?

Solution

You can set a watchpoint (from here):

Set a watchpoint on a variable when it is written to.
(lldb) watchpoint set variable -w write global_var
(lldb) watch set var -w write global_var
(gdb) watch global_var
Set a watchpoint on a memory location when it is written into. The size of the region to watch for defaults to the pointer size if no '-x byte_size' is specified. This command takes raw input, evaluated as an expression returning an unsigned integer pointing to the start of the region, after the '--' option terminator.
(lldb) watchpoint set expression -w write -- my_ptr
(lldb) watch set exp -w write -- my_ptr
(gdb) watch -location g_char_ptr
Set a condition on a watchpoint.
(lldb) watch set var -w write global
(lldb) watchpoint modify -c '(global==5)'
(lldb) c
...
(lldb) bt
* thread #1: tid = 0x1c03, 0x0000000100000ef5 a.out`modify + 21 at main.cpp:16, stop reason = watchpoint 1
frame #0: 0x0000000100000ef5 a.out`modify + 21 at main.cpp:16
frame #1: 0x0000000100000eac a.out`main + 108 at main.cpp:25
frame #2: 0x00007fff8ac9c7e1 libdyld.dylib`start + 1
(lldb) frame var global
(int32_t) global = 5
List all watchpoints.
(lldb) watchpoint list
(lldb) watch l
(gdb) info break
Delete a watchpoint.
(lldb) watchpoint delete 1
(lldb) watch del 1
(gdb) delete 1

OTHER TIPS

Watchpoints are used to track a write to an address in memory (the default behavior). If you know where an object is in memory (you have a pointer to it), and you know the offset into the object that you care about, that's what watchpoints are for. For instance, in a simple C example, if you have:

struct info
{
   int a;
   int b;
   int c;
};

int main()
{
   struct info variable = {5, 10, 20};
   variable.a += 5;  // put a breakpoint on this line, run to the breakpoint
   variable.b += 5;
   variable.c += 5;
   return variable.a + variable.b + variable.c;
}

Once you're at a breakpoint on variable.a, do:

(lldb) wa se va variable.c
(lldb) continue

And the program will pause when variable.c has been modified. (I didn't bother to type out the full "watch set variable" command).

With a complex object like an NSMutableDictionary, for instance, I don't think watchpoints will do what you need. You would need to know the implementation details of the NSMutableDictionary object layout to know which word (or words) of memory to set a watchpoint.

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