Question

This question already has an answer here:

Directory.GetFiles method fails on the first encounter with a folder it has no access rights to.

The method throws an UnauthorizedAccessException (which can be caught) but by the time this is done, the method has already failed/terminated.

The code I am using is listed below:

try
{
    // looks in stated directory and returns the path of all files found                
    getFiles = Directory.GetFiles(
        @directoryToSearch, 
        filetype, 
        SearchOption.AllDirectories);             
}
catch (UnauthorizedAccessException) 
{ 
}

As far as I am aware, there is no way to check beforehand whether a certain folder has access rights defined.

In my example, I'm searching on a disk across a network and when I come across a root access only folder, my program fails.

Was it helpful?

Solution

In order to gain control on the level that you want, you should probably probe one directory at a time, instead of a whole tree. The following method populates the given IList<string> with all files found in the directory tree, except those where the user doesn't have access:

// using System.Linq
private static void AddFiles(string path, IList<string> files)
{
    try
    {
        Directory.GetFiles(path)
            .ToList()
            .ForEach(s => files.Add(s));

        Directory.GetDirectories(path)
            .ToList()
            .ForEach(s => AddFiles(s, files));
    }
    catch (UnauthorizedAccessException ex)
    {
        // ok, so we are not allowed to dig into that directory. Move on.
    }
}

OTHER TIPS

I know this thread is old, but in case someone stumbles upon this and needs an answer, i got a recursive solution here:

public static List<string> GetAllAccessibleFiles(string rootPath, List<string> alreadyFound = null)
    {
        if (alreadyFound == null)
            alreadyFound = new List<string>();
        DirectoryInfo di = new DirectoryInfo(rootPath);
        var dirs = di.EnumerateDirectories();
        foreach (DirectoryInfo dir in dirs)
        {
            if (!((dir.Attributes & FileAttributes.Hidden) == FileAttributes.Hidden))
            {
                alreadyFound = GetAllAccessibleFiles(dir.FullName, alreadyFound);
            }
        }

        var files = Directory.GetFiles(rootPath);
        foreach (string s in files)
        {
            alreadyFound.Add(s);                
        }

        return alreadyFound;
    }

It returns an List<string> containing the full path to all files that are in accessible directories below the given root-directory. Call it like this:

var files = GetAllAccessibleFiles(@"C:\myDirectory");

So one result could be like this:

C:\myDirectory\a\a.txt
C:\myDirectory\a\b.mp3
C:\myDirectory\b\a\a\foo.txt
C:\myDirectory\b\b\b\hello.exe
C:\myDirectory\b\c\bar.jpg
C:\myDirectory\and\so\on.bar
C:\myDirectory\a_file_in_root.bmp

Hope it helps someone!

This is an enhancement to Malcolm's answer (http://stackoverflow.com/a/9831340/226181). This scans all logical drives for a file match pattern and ignores the directories that are not accessible.

 static List<string> SearchFiles(string pattern)
    {
        var result = new List<string>();

        foreach (string drive in Directory.GetLogicalDrives())
        {
            Console.WriteLine("searching " + drive);
            var files = FindAccessableFiles(drive, pattern, true);
            Console.WriteLine(files.Count().ToString() + " files found.");
            result.AddRange(files);
        }

        return result;
    }

    private static IEnumerable<String> FindAccessableFiles(string path, string file_pattern, bool recurse)
    {
        Console.WriteLine(path);
        var list = new List<string>();
        var required_extension = "mp4";

        if (File.Exists(path))
        {
            yield return path;
            yield break;
        }

        if (!Directory.Exists(path))
        {
            yield break;
        }

        if (null == file_pattern)
            file_pattern = "*." + required_extension;

        var top_directory = new DirectoryInfo(path);

        // Enumerate the files just in the top directory.
        IEnumerator<FileInfo> files;
        try
        {
            files = top_directory.EnumerateFiles(file_pattern).GetEnumerator();
        }
        catch (Exception ex)
        {
            files = null;
        }

        while (true)
        {
            FileInfo file = null;
            try
            {
                if (files != null && files.MoveNext())
                    file = files.Current;
                else
                    break;
            }
            catch (UnauthorizedAccessException)
            {
                continue;
            }
            catch (PathTooLongException)
            {
                continue;
            }

            yield return file.FullName;
        }

        if (!recurse)
            yield break;

        IEnumerator<DirectoryInfo> dirs;
        try
        {
            dirs = top_directory.EnumerateDirectories("*").GetEnumerator();
        }
        catch (Exception ex)
        {
            dirs = null;
        }


        while (true)
        {
            DirectoryInfo dir = null;
            try
            {
                if (dirs != null && dirs.MoveNext())
                    dir = dirs.Current;
                else
                    break;
            }
            catch (UnauthorizedAccessException)
            {
                continue;
            }
            catch (PathTooLongException)
            {
                continue;
            }

            foreach (var subpath in FindAccessableFiles(dir.FullName, file_pattern, recurse))
                yield return subpath;
        }
    }

.Net 4's Directory.EnumerateFiles does work, but you've got to be careful how you evaluate the enumerable and do that part inside the try-catch block. The biggest issue is making sure you don't stop processing at the first exception (which I think answer https://stackoverflow.com/a/1393219/89584 above has this problem, please correct me if I'm wrong there).

The following works and gives you an Enumerable so you don't have to evaluate the entire file tree if you're looking for the first match, etc.

private IEnumerable<String> FindAccessableFiles(string path, string file_pattern, bool recurse)
{
  IEnumerable<String> emptyList = new string[0];

  if (File.Exists(path))
    return new string[] { path };

  if (!Directory.Exists(path))
    return emptyList;

  var top_directory = new DirectoryInfo(path);

  // Enumerate the files just in the top directory.
  var files = top_directory.EnumerateFiles(file_pattern);
  var filesLength = files.Count();
  var filesList = Enumerable
            .Range(0, filesLength)
            .Select(i =>
            {
              string filename = null;
              try
              {
                var file = files.ElementAt(i);
                filename = file.FullName;
              }
              catch (UnauthorizedAccessException)
              {
              }
              catch (InvalidOperationException)
              {
                    // ran out of entries
              }
              return filename;
            })
            .Where(i => null != i);

        if (!recurse)
          return filesList;

        var dirs = top_directory.EnumerateDirectories("*");
        var dirsLength = dirs.Count();
        var dirsList = Enumerable
            .Range(0, dirsLength)
            .SelectMany(i =>
            {
              string dirname = null;
              try
              {
                var dir = dirs.ElementAt(i);
                dirname = dir.FullName;
                return FindAccessableFiles(dirname, file_pattern, required_extension, recurse);
              }
              catch (UnauthorizedAccessException)
              {
              }
              catch (InvalidOperationException)
              {
                 // ran out of entries
              }

              return emptyList;
            })

  return Enumerable.Concat(filesList, dirsList);
}

improvements to the above welcome.

In .NET 4 this becomes a lot easier, see http://msdn.microsoft.com/en-us/library/dd997370.aspx

public string[] GetFilesFrom(string dir, string search_pattern, bool recursive)
{
    List<string> files = new List<string>();

    string[] temp_files = new string[0];

    try { temp_files = Directory.GetFiles(dir, search_pattern, SearchOption.TopDirectoryOnly); }
    catch { }

    files.AddRange(temp_files);

    if (recursive)
    {
        string[] temp_dirs = new string[0];

        try { temp_dirs = Directory.GetDirectories(dir, search_pattern, SearchOption.TopDirectoryOnly); }
        catch { }

        for (int i = 0; i < temp_dirs.Length; i++)
            files.AddRange(GetFilesFrom(temp_dirs[i], search_pattern, recursive));
    }

    return files.ToArray();
}

This is my solution for this problem. Simple and fail safe.

The simplest version:

IEnumerable<String> GetAllFiles(string path, string searchPattern)
{
    return System.IO.Directory.EnumerateFiles(path, searchPattern).Union(
        System.IO.Directory.EnumerateDirectories(path).SelectMany(d =>
        {
            try
            {
                return GetAllFiles(d, searchPattern);
            }
            catch (UnauthorizedAccessException e)
            {
                return Enumerable.Empty<String>();
            }
        }));
}
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