Cage constraint for a sudoku type puzzle
Question
Hi i am making a kenken solver which is a puzzle just like sudoku. I have a cage structure which has number of cells for a cage. I want to apply constraints whenever i am trying a value for the cage. For this i am calling roe/column/cage constraint to my puzzle every time.
However i am struck in cage constraint for the problem. Here is my code for all 3 constraints. For cage constraint i would like to see all cells for the particular cell's cage and see if the number passed satisfy our criteria.
//Row Constraint Check: Checks if num is an acceptable value for the given Row
public static boolean rowConstraintCheck(int rowIndex, int num){
for(int columnIndex = 0; columnIndex < puzzleDimension; columnIndex++){
if(puzzleArray[rowIndex][columnIndex] == num){
return false;
}
}
return true;
}
//Column Constraint Check: Checks if num is an acceptable value for the given Column
public static boolean columnConstraintCheck(int columnIndex, int num){
for(int rowIndex = 0; rowIndex < puzzleDimension; rowIndex++){
if(puzzleArray[rowIndex][columnIndex] == num){
return false;
}
}
return true;
}
//Cage constraint Check: Checks if num is an acceptable value for the given Cage
public static boolean cageConstraintCheck(int rowIndex, int columnIndex, int num){
if(true){
int cageToCell = cellToCageMapper[rowIndex][columnIndex];
String currentOperator = cages.get(cageToCell).cageOperator;
int currentTotal = cages.get(cageToCell).cageValue;
int numberOfCages = cages.get(cageToCell).placeHolders.length;
//System.out.println(rowIndex+"."+ columnIndex+"."+ cageToCell +"."+ currentOperator +"."+ currentTotal +"."+ numberOfCages);
int flagNonZeroCages = 0;
for(int j=0;j<numberOfCages;j++) {
int tempIndex = cages.get(cageToCell).placeHolders[j];
int tempCellRow = (int) (Math.floor(tempIndex/puzzleDimension));
int tempCellCol = (tempIndex % puzzleDimension);
if(puzzleArray[tempCellRow][tempCellCol] != 0){
flagNonZeroCages++;System.out.println("bingo"+j);
}
}
if(flagNonZeroCages == numberOfCages){
System.out.println("bingo");
}
System.out.println();
return true;
}
return false;
}
Now i am stuck here in my approach.. i do not know how to go for cage constraint checking. this is what i attempted, but not sure what i am missing and what to do next.
Solution
/**
* Cage constraint Check: Checks if num is an acceptable value for the
* given Cage
*
* Precondition: Given cell is empty, and has passed rowConstraintCheck() and
* columnConstraintCheck()
*/
public static boolean cageConstraintCheck(
int rowIndex, int columnIndex, int num) {
int cageIndex = cellToCageMapper[rowIndex][columnIndex];
Cage cage = cages.get(cageIndex); // or whatever class-name you are using
String currentOperator = cage.cageOperator;
int targetValue = cage.cageValue;
// Sum and product of all cells in cage, including the new one.
int sum = num;
int product = num;
// Last non-zero value seen in the cage, not counting the new one.
int last = -1;
int numberOfEmptyCellsInCage = 0;
int numberOfCellsInCage = cage.placeHolders.length;
if (numberOfCellsInCage == 1)
{
// Single-cell cage
return (targetValue == num);
}
for (int j = 0; j < numberOfCellsInCage; j++) {
int cellIndex = cage.placeHolders[j];
int cellRow = (cellIndex / puzzleDimension); // Integer division
int cellCol = (cellIndex % puzzleDimension);
int cellValue = puzzleArray[cellRow][cellCol];
if (cellValue == 0) {
// Empty cell
numberOfEmptyCellsInCage++;
}
else {
// Update the tracking variables
sum += cellValue;
product *= cellValue;
last = cellValue;
}
}
if (numberOfEmptyCellsInCage == 1 && last != -1) {
// The new number will be placed in the only empty spot in the cage.
// For subtraction and division, there will only be two cells. Sort
// their values onto 'low' and 'high'.
int low = num < last ? num : last;
int high = num + last - low;
switch (currentOperator.charAt(0)) {
case '+':
if (targetValue != sum) {
// The new value would produce an incorrect sum
return false;
}
break;
case '*':
if (targetValue != product) {
// The new value would produce an incorrect product
reutrn false;
}
break;
case '-':
if (targetValue != high - low) {
// The new value would produce an incorrect difference
return false;
}
break;
case '/':
if (high % low != 0 || targetValue != high / low) {
// The new value would produce an incorrect quotient
return false;
}
break;
}
}
return true;
}
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